Testing on iOS for a new release
Localizers currently mostly rely on screenshots for testing. Latest information and updates about testing are provided on the dev.l10n mailing list, which you should follow if you are working on l10n for any of the existing Mozilla products.
Testing with screenshots
Screenshots are currently provided by the iOS team on dev.l10n, and the latest iterations can be found right here.
While there are testing builds available on Test Flight, the process is currently manual and localizers should reach out to the l10n mobile PM in order to be added to these builds (currently delphine at mozilla dot com). Please note you will need an iOS device running v9 or above.
Aspects to review
Here is a list of issues you should try to identify when testing the build:
- Language quality.
- Truncated words (cut-off from screen).
- Anything that appears broken on the UI.
- Check out at all the main screens, UI, menus, tabs, new features, etc. Make sure these all look good, that everything is properly translated and appears as expected.
- Font support.
- Untranslated content.
Concerning untranslated content: please note that we currently have two tiers of support in iOS. If your locale is only in the Tier 2 support list, then it sometimes happens that menu items, which are part of the OS itself, may not be localizable - and will therefore unfortunately appear in English on the final UI.
Testing a brand new locale
When a locale is brand new, l10n-drivers and the localization team will work through Bugzilla to process sign-offs on l10n testing.
The l10n Mobile Project Manager will open up a meta bug for this and attach all needed bugs under their corresponding component. Closing the bug as resolved-fixed will signal that a locale is signing off on testing, and good to go for release.
Details concerning all this process are always announced on the dev.l10n mailing list.