L10n-drivers Documentation

This repository includes several documents describing how to perform internal tasks within the l10n-drivers team at Mozilla.

Topics covered:

How to read these documents

You will need a Unix-like environment (Linux, macOS) to run most of the tools. Across the entire documentation, commands to run in a terminal are described like this:

$ composer update

$ is not part of the command, it just indicates the terminal prompt. The command to type or copy and paste is simply composer update.

Updating the documentation

Please see the README file in our GitHub repository.

L10n and android-l10n

Some documentation specific for common tasks regarding android-l10n and l10n:

Adding new locales to specific projects

These are instructions in order to add new locales to Android mobile products living within the android-l10n project.

Edit the l10n.toml file(s)

All android-l10n products live within the android-l10n project. Depending on the product that requires a new locale to be added, the corresponding l10n.toml file will have to be edited by adding the new locale code in it.

The l10n.toml files live in their corresponding project folder, located here for:

Each l10n.toml file typically looks like this:

basepath = "."

locales = [
    "ab-CD",
    "an",
    "ar",
    "as",
    "ast",
    "az",
...
]

# Expose the following branches to localization
# Changes to this list should be announced to the l10n team ahead of time.
branches = [
    "main",
]

[env]

[[paths]]
  reference = "app/src/main/res/values/strings.xml"
  l10n = "app/src/main/res/values-{android_locale}/strings.xml"

Identify the locales section, add the desired new locale code in this list. With Atom and the Sort Lines package installed, you can press F5 to make sure that the list is in alphabetical order.

Save your edited file, then commit and push from your branch to the android-l10n repository.

Note that all products share strings with Android Components, so you will also have to edit the Android Components l10n.toml file and add the new locale there.

Add new locales to Pontoon

Once the patch has landed, the new locale has to be added in Pontoon as well. The steps to follow can be found in the existing Pontoon documentation here.

Removing projects from android-l10n

Below are listed the steps to follow in order to safely remove projects from android-l10n.

Contact Release Engineering

The first thing to do is to request from the Release Engineering team (“RelEng”) that they disable automation associated to the android-l10n project you want to remove. Currently, the way to make this request is to send an email directly to RelEng (“Aki” and “Mihai”). This step will help ensure that any automation linked to this product will be discontinued, as it will remove all config/automation/localizable files and prevent future updates to release.

RelEng files a PR

RelEng will then create a PR in the android-l10n-tooling GitHub repository. Make sure to wait for that PR to be merged by RelEng before continuing to the next steps, since otherwise, automation will not have been stopped.

Example PR for the removal of Firefox for Fire TV product: https://github.com/mozilla-l10n/android-l10n-tooling/pull/29

Stop sync for the android-l10n project in Pontoon

In order to disable sync in Pontoon, log in to the admin view of android-l10n, scroll to the bottom of the page, and click on “sync disabled” on the left. This will ensure that the project stops syncing between Pontoon and the GitHub android-l10n repository, in order to safely remove it from the repo, and avoid any possible conflicts between files.

Remove - and update - android-l10n GitHub files

  • Remove the entire project folder
  • Delete pertaining project .json file contained within the _meta folder
  • Remove corresponding project lines contained within the config.toml
  • Remove corresponding project lines contained within the l10n.toml

Example PR that does all of this for Fire TV: https://github.com/mozilla-l10n/android-l10n/pull/289

Remove the project tag in Pontoon

Go to the admin view of android-l10n, scroll to the bottom of the page, and remove the product under the “Tags” section. This ensures that the project will not be listed under “Tags” along with other active android-l10n projects in Pontoon.

Re-enable sync in Pontoon

Log in to the admin view of android-l10n, scroll to the bottom of the page, and click on the checkbox “Sync Disabled” on the left. This will re-enable sync for the project in Pontoon.

L10n and Firefox desktop

Some documentation specific for common tasks regarding Firefox desktop and l10n:

Adding a new locale to Pontoon

  • If the locale is not available in Pontoon yet, consult this document for instructions on how to add it.
  • File a bug to create a new Mercurial repository in l10n-central. Several bug templates, including one to request a new repository, are available in this Wiki page. For more information about these templates, refer to this document.
  • Push at least one change to the repository, otherwise Pontoon will not pick it up during sync. The safest change is to initialize the toolkit/chrome/global/intl.properties file with the correct values (example).

Once the repository is available and contains at least one commit, the locale can be added to the Firefox project in Pontoon.

Adding a new locale to Nightly builds

Prerequisites

Locales will be added to Nightly builds only after reaching at least 30% overall completion in Pontoon. For details on the requirements to move to Beta/Release, see this document.

File a tracking bug and dependencies to add the new locale

A list of bug templates is available in this Wiki page. There is currently no automation to help filing them, although search and replace could be used on some variables across the templates.

Let’s consider Lao (lo) as an example:

  • Locale (%(loc)s): lo.
  • Language (%(language)s): Lao.
  • Component: use Mozilla Localizations :: Other if there’s no component on Bugzilla yet, otherwise use Mozilla Localizations :: Language Name (in this case Mozilla Localizations :: lo / Lao).
  • Name (%(name)s): first name of the locale leader.
  • Bugzilla ID (%(bugmail)s): Bugzilla ID (email address) of the locale leader.

Make sure to always start with the shipping template, since that’s going to be the tracker bug, with an alias used in other bugs to set dependencies (fx-l10n-LOCALECODE, fx-l10n-lo in this example).

Verify content in l10n repository

Before enabling the build, it’s a good idea to perform some basic checks:

  • Check toolkit/global/intl.properties (en-US version) for evident mistakes.
  • Check if there’s a region.properties file in browser/chrome/browser-region/region.properties, if needed replace it with the stock version.

Set up searchplugins

Check the Set up searchplugins document for detailed instructions on how to set up searchplugins for new locales. This has become an optional step for setting up Nightly builds, but it remains mandatory before allowing the locale to ride the trains to Beta and Release.

Add new locale to build configuration

First of all make sure that your environment is correctly set up, update your local mozilla-unified clone and make sure it’s on the central bookmark:

$ cd ~/mozilla/mercurial/mozilla-unified
$ hg pull -u
$ hg up central

The first file to modify is browser/locales/all-locales, open it with your text editor of choice.

$ atom browser/locales/all-locales

And add the new locale to the list. With Atom and the Sort Lines package installed, you can press F5 to make sure that the list is in alphabetical order.

The second file to modify is browser/locales/l10n.toml. This is the beginning of the file:

# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.

basepath = "../.."

locales = [
    "ach",
    "af",
    "an",
    "ar",
    "as",
...

Identify the locales section, and add the new locale code between double quotes, followed by a comma. As before, you can use Atom to make sure the list is in alphabetical order (make sure to select only the lines with actual locale codes before pressing F5).

After you’ve finished editing the files, check the status of the repository, and the diff.

$ hg status
M browser/locales/all-locales
M browser/locales/l10n.toml

$ hg diff
diff --git a/browser/locales/all-locales b/browser/locales/all-locales
--- a/browser/locales/all-locales
+++ b/browser/locales/all-locales
@@ -51,17 +51,16 @@ ja
 kn
 ko
 lij
+lo
 lt
 ltg
 lv

 diff --git a/browser/locales/l10n.toml b/browser/locales/l10n.toml
 --- a/browser/locales/l10n.toml
 +++ b/browser/locales/l10n.toml
 @@ -59,17 +59,16 @@ locales = [
      "kn",
      "ko",
      "lij",
 +    "lo",
      "lt",
      "ltg",
      "lv",

M in hg status indicates that the file has been modified, + in hg diff that the line has been added. Follow the instructions available in this document to create a patch, submit it for review, and land it.

Verify product-details configuration

Once a locale is added to Nightly builds, product-details will pick up automatically the new build. In order for the new build to be listed on mozilla.org, the language name needs to be available in languages.json. If missing:

  • Open a pull request against the production branch of product-details (example).
  • The language name needs to use Unicode code points in the format \uXXXX for non ASCII characters.

The easiest way to convert the language name from UTF-8 is to use Python's JSON module. For example, to convert Tibetan (བོད་སྐད་):

$ python -c 'import json; print(json.dumps("བོད་སྐད་"))'
"\u0f56\u0f7c\u0f51\u0f0b\u0f66\u0f90\u0f51\u0f0b"

The final entry in product-details would look like this (bo is the locale code for Tibetan):

"bo": {
    "English": "Tibetan",
    "native": "\u0f56\u0f7c\u0f51\u0f0b\u0f66\u0f90\u0f51\u0f0b"
},

Updates to product-details are pushed to production every time a new Beta or Release build is released. In case of urgency, updates can be triggered manually by Release Engineering.

Adding a new locale to Beta and Release builds

Prerequisites

The majority of the technical work has already been completed when setting up Nightly builds.

There are a few important prerequisites before adding a new locale to Beta and Release.

For the localization community:

  • Localization should have reached a high level of completion, especially for user facing parts of the UI:
    • All Tags with high priority (4 and 5 stars) should be at 100% (or very close).
    • Lower priority Tags should be at least above 30%.
  • Localization team has demonstrated a consistent effort, being able to keep up for at least a couple of cycles with the incoming flow of new strings.
    • There must be more than one active translator on the project, to ensure that the content has been peer reviewed.
  • There is a relevant number of users on the Nightly channel testing the localization. This number varies based on the language, for minority languages 10-20 users is an excellent result. Also, a trend showing growth is important as well.

For the localization PM:

To track this work, you need to file a bug in Firefox::Build Config (like this example), blocking the original tracking bug for the locale (fx-l10n-LOCALE).

Verify language name

First of all, make sure that MOZ_LANG_TITLE in toolkit/defines.inc has the correct value, since it’s used to set up the language pack on AMO.

The language name associated to the locale code is displayed in a few places in Firefox interface (language settings for web content, contextual menu for dictionaries). The language name needs to be defined in:

  • languageNames.ftl: ID with structure language-name-LOCALECODE = (name of the language in English). Note that the locale code can only be a 2/3 letter code, locales like ca-valencia are not valid.
  • mozIntl.jsm: add the locale code in the availableLocaleDisplayNames constant, language set.
  • language.properties: add a value in the form LOCALECODE.accept = true. This is needed to list the language in the language settings dialog for web content.

Add locale to build configuration

First of all make sure that your environment is correctly set up, update your local mozilla-unified clone and make sure it’s on the central bookmark:

$ cd ~/mozilla/mercurial/mozilla-unified
$ hg pull -u
$ hg up central

The file to modify is in browser/locales/shipped-locales, open it with your text editor of choice.

$ atom browser/locales/shipped-locales

And add the new locale to the list. With Atom and the Sort Lines package installed, you can press F5 to make sure that the list is in alphabetical order.

After you’ve finished editing the file, check the status of the repository, and the diff. Let’s consider for example the task of adding Urdu (ur).

$ hg status
M browser/locales/shipped-locales

$ hg diff
--- a/browser/locales/shipped-locales
+++ b/browser/locales/shipped-locales
@@ -83,14 +84,13 @@ son
 te
 th
 tr
 uk
+ur
 uz
 vi
 xh
 zh-CN

M in hg status indicates that the file has been modified, + in hg diff that the line has been added. Follow the instructions available in this document to create a patch, submit it for review, and land it.

You also need to set the relnote-firefox flag to ? in the bug, the suggested comment is Suggested for release notes: "Locale added: LANGUAGE_NAME (LOCALE_CODE)".

Update language pack settings on AMO

The language pack for the new locale will be uploaded automatically by release automation on addons.mozilla.org (starting with the Beta version). A few follow-up manual steps are needed:

  • The Mozilla account needs to be added as author for the language pack.
  • The target_locale field needs to be set for the language pack (via Django admin UI).
  • The locale needs to be defined in this JavaScript file.

For the first two steps, an email needs to be sent to AMO administrators (amo-admins(at)mozilla.com).

These steps will make the language pack available in both the Language Tools page and the API used by Firefox to add new languages from preferences.

Set up searchplugins and protocol handlers

Set up searchplugins

Searchplugins configuration has become too complex and it’s constantly evolving, because of that a bug needs to be filed to let the Search Team set up new locales. This section is meant as an overall reference, with link to external documentation.

Given the complexity and external dependencies, it’s become common practice to set up searchplugins at a later phase, when the locale is ready to move from Nightly to Beta, and let Nightly rely on default settings.

Starting with Firefox 68, the XML OpenSearch format was dropped for built-in searchplugins, switching to WebExtensions. Each searchplugin has its own folder, with:

  • An icon, which can be either in PNG format (favicon.png) or ICO (favicon.ico).
  • A WebExtension manifest (manifest.json). If the searchplugin supports only one locale, the manifest includes the localized name (repeated twice) and description (leo-ende example).
{
  "name": "LEO Eng-Deu",
   "description": "Deutsch-Englisch Wörterbuch von LEO",
  [...]
  "chrome_settings_overrides": {
    "search_provider": {
      "name": "LEO Eng-Deu",
      [...]
    }
  }
}
  • A _locales folder if the searchplugins supports multiple locales. In this case, the manifest will only include placeholders for name and description, and they will be localized in a subfolder for the locale itself (Wikipedia example).
  "extensionName": {
    "message": "Wikipedia (it)"
  },
  "extensionDescription": {
    "message": "Wikipedia, l'enciclopedia libera"
  },

Search configuration is stored in Remote Settings. The system, including the schema for search-config.json, is documented in Firefox Documentation - Search Service.

When filing a new bug, make sure to provide the following information:

  • The list of searchplugins to use for the locale.
  • If a new searchplugin needs to be added: name, description, icon, search parameters. The best way to make sure all information is included is to use existing searchplugins as reference.

Tips for icons and Wikipedia

Icons

These are some useful tips to deal with icons for brand new searchplugins:

  • If the image is a PNG, make sure to optimize it before encoding it to base64 (for example using tinypng.com).
  • You can create an .ico file starting from separate 16px and 32px PNG icons. Create a 32px image in Gimp, add each icon to a separate layer, and export the file as .ico (make sure to select the option to compress each of the layers).
  • You can use online services (like this one) to quickly encode an image to base64.
  • You can test the image in the browser (copy and paste the data URI in the address bar). You will still have to download it to check that everything looks good, since only one image will be displayed for multilayer .ico files, and transparent files are displayed in a misleading way in Firefox preview.

Wikipedia

URLs: Make sure to update all URLs. If the URL for English starts with en.wikipedia., for ur it should start with ur.wikipedia. (check if the domain actually exists).

Search template: There’s one special URL to keep in mind, in English it’s https://en.wikipedia.org/wiki/Special:Search It’s particular because the last part changes according to the locale, just try replacing the domain first from en. to ur.: https://ur.wikipedia.org/wiki/Special:Search You’ll notice that it redirects to https://ur.wikipedia.org/wiki/خاص:تلاش and that’s the URL you need to use in the webextension.

You can’t copy the full URL from the address bar since it will encode UTF-8 characters, e.g. https://ur.wikipedia.org/wiki/%D8%AE%D8%A7%D8%B5:%D8%AA%D9%84%D8%A7%D8%B4, so it’s faster to just copy only part of the URL and fix the rest by hand.

Description: You will need localizers to provide the translation for Wikipedia, the Free Encyclopedia.

Name: In the localization file there’s an attribute called extensionName. For English is:

"extensionName": {
  "message": "Wikipedia (en)"
},

To get the localized name, visit https://gn.wikipedia.org and press CTRL+U to view the source code of the page. At the beginning you will find a line looking like this:

<link rel="search" type="application/opensearchdescription+xml" href="/w/opensearch_desc.php" title="ویکیپیڈیا (ur)"/>

The Name to use in your localization is ویکیپیڈیا (ur). Copying and pasting RTL languages is particularly tricky.

Set up protocol handlers

You will be working on l10n-central to set up protocol handlers for a new locale, and you need this locale’s Mercurial repository on your computer.

l10n repositories for Firefox live in https://hg.mozilla.org/l10n-central. In this case, let’s assume that l10n clones will be stored in ~/mozilla/mercurial/l10n, with a subfolder for each locale. So, if the locale is ur, the repository will be stored in ~/mozilla/mercurial/l10n/ur.

$ mkdir -p ~/mozilla/mercurial/l10n
$ cd ~/mozilla/mercurial/l10n

The first command makes sure that the path for l10n repositories exists, the second moves into the folder.

If you don’t have a clone yet, you need to create it:

$ hg clone ssh://hg.mozilla.org/l10n-central/ur

The command uses ssh://, which means you need an active (and properly configured) SSH access to the repository.

Once the execution is completed, there should be a clone stored in ~/mozilla/mercurial/l10n/ur.

If you already have a clone on your computer, always make sure to update it before doing anything:

$ cd ~/mozilla/mercurial/l10n/ur
$ hg pull -r default -u

region.properties

region.properties is stored in /browser/chrome/browser-region for Firefox desktop, and it contains information about protocol handlers. You can use this region.properties model as a base.

If you’re updating an existing file, make sure to not reset the gecko.handlerService.defaultHandlersVersion key. If, on the other hand, you’re adding a new handler, you will have to increment the existing numeric value.

Creating a patch for review (locale repository)

Once files are ready, follow the instructions available in this document to create a patch, submit it for review, and land it.

Removing a locale from Firefox desktop

Removing a locale from Firefox builds should be the last step in a long series of passages. A locale is removed when:

  • There’s no visible activity in Pontoon for at least a year.
  • The translation level of Firefox is dropping, causing a good portion of the user interface to appear in English.
  • Outreach to existing community and locale leaders doesn’t produce results.
  • Attempts to find new localizers, via social networks and other tools (e.g. snippets), doesn’t find any potential contributors.

Removing a locale from Nightly

If a locale is only shipping in Nightly, it’s enough to remove the locale from build configuration.

The process is identical to the one use to add a new locale, just removing the locale code from browser/locales/all-locales and browser/locales/l10n.toml.

Locale also needs to be removed from Ship It.

Removing a locale from Beta and Release

Removing a locale already shipping in official builds (Beta, Release) is a much more complex process. These are the steps:

Mercurial repositories and Bugzilla components are not removed when dropping a locale.

Given the number of teams and processes involved, a tracking bug should be filed (example).

Check usage statistics

Existing users for this locale need to be moved to another language, otherwise they would remain forever on an obsolete build. The first step is to determine the current usage statistics on Telemetry using a query similar to this one.

If the locale has a significant userbase (in the hundreds of users), you need to determine the best locale to fall back to. Possible sources of information are:

  • Wikipedia page for the language to determine where it’s spoken, and if there are other languages commonly spoken in the area.
  • Telemetry (example for France) for the language distribution in these countries.

You also need to verify with Business Development if there are contractual obligations regarding search engines.

For example, Belarusian was recently removed from builds:

  • Belarusian is the official language of Belarus. The Wikipedia page also has information about the number of people speaking both Russian and Belarusian in the region.
  • Russian is an official language of Belarus.
  • Russia has a low percentage of population speaking English.

For these reasons, Russian was selected as the best fall back language for Belarusian. Unfortunately, sources might not always point into the same direction, in that case en-US might be the only viable option.

Redirect existing users to another locale

Once identified the language to fall back to, a bug needs to be filed in Release Engineering::Releases to redirect users via update snippets. An example of such bug is available here.

Remove locale from Beta builds

The process is identical to the one use to add a new locale, just removing the locale code from browser/locales/shipped-locales in Beta. The change will ride the train to Release at the end of the cycle.

Reviewing strings in Firefox desktop

Review landed strings

Starting from Firefox 57, all versions of Firefox desktop ship by localizing a single repository containing the reference English strings, called gecko-strings. It is generated from strings landing in the code repository for each branch (e.g. mozilla-central and comm-central for Nightly, mozilla-beta and comm-beta for Beta, etc.), and it’s exposed to localization tools like Pontoon.

There is a second repository, gecko-strings-quarantine, used as a buffer to avoid exposing poor strings to the larger audience of localizers.

The localizations for all channels can be found in l10n-central, with a single repository for each locale.

The review process consists of three parts:

  • Review strings landing in mozilla-central. Currently comm-central doesn’t undergo a similar review process.
  • Review strings landing in gecko-strings-quarantine. The quarantine repository is updated twice a day via automation in Task Cluster.
  • Push reviewed strings to gecko-strings, and start the localization process.

Review strings landing in mozilla-central

You can get the list of changesets touching localized strings in the last 2 days from mozilla-central. Adjust the pushdate part if you want to see more or less days.

There are some unrelated changesets, like en-US dictionary updates, but the majority of landings are relevant and need to be checked for localization issues.

You need to open each changeset, and identify changed files that are relevant for localization (.properties, .dtd, .ini).

Things to look out for:

  • Unclear strings and missing localization comments: the best way to identify them is to translate the strings, only having the string and comment as context (not the entire file, or the bug). For example: is the word used both a noun and a verb in English? Is the ID clear enough to give context (e.g. buttonLabel)?
  • String changes without new IDs.
  • Duplicated strings.
  • Localization issues, like misused plural forms, unclear comments, etc.

In case of issues, you have two options:

  • Ask sheriffs (via bug or Matrix in #sheriffs) to back out the patch.
  • Ask clarifications in the bug, and decide if it’s worth to stop exposing new strings until the issue is fixed.

Review strings landing in gecko-strings-quarantine

The next step is to spot check changes landed in gecko-strings-quarantine. Here are some things to look out for:

  • Check if a changeset is removing strings. This should happen only when a string landed in Nightly and was removed during the same cycle, or at the beginning of a release cycle when a group of strings becomes unused in all shipping versions.

IMPORTANT: Patches including Fluent migrations need to be kept in quarantine, and can only be pushed to gecko-strings following the process described in this document.

Run compare-locales against gecko-strings

A good next step to check for issues is to run compare-locales against the gecko-strings repository.

First of all make sure that your environment is correctly set up, and update your local mozilla-unified clone.

compare-locales needs to be installed on your system. You can either install a specific release, or clone the hg repository and install it via pip install -e .. You can check that compare-locales is running correctly by checking its version:

$ compare-locales --version
compare-locales 8.1

Let’s assume that:

  • gecko-strings-quarantine is cloned in ~/l10n/gecko-strings-quarantine.
  • mozilla-unified is cloned in ~/src/mozilla-unified, and you checked out the version corresponding to the converted changeset.

Then run

$ compare-locales --unified --full ~/src/mozilla-unified/browser/locales/l10n.toml ~/l10n gecko-strings-quarantine

If you also have comm-central checked out, you can check Thunderbird and allies with:

$ compare-locales --unified --full -Dmozilla=~/src/mozilla-unified/ ~/src/comm-central/mail/locales/l10n.toml ~/src/comm-central/calendar/locales/l10n.toml ~/src/comm-central/suite/locales/l10n.toml ~/l10n gecko-strings-quarantine

When running these, you should see no errors or warnings. When running them against the central revisions, you should see no missing or changed strings, while having obsolete strings is expected. When running against beta or release revisions, expect to have changed strings, but again, no missing strings.

Note: when running compare-locales against a non-existing locale code, use the --full commandline argument to get all strings in submodules. In particular for gecko-strings, you need that, otherwise you only get the strings in the browser directory.

Run compare-locales against a localization repository

A good next step to check for issues is to run compare-locales against a localization repository frequently updated (Italian and French are good examples).

To run compare-locales against mozilla-unified and Italian you can run:

$ compare-locales --unified ~/src/mozilla-unified/browser/locales/l10n.toml ~/l10n it

To run compare-locales against gecko-strings-quarantine and Italian you can run:

$ compare-locales --unified ~/l10n/gecko-strings-quarantine/_configs/browser.toml ~/l10n it

Both are really long commands, so it’s convenient to create Bash aliases in ~/.bash_profile for them, e.g.

cmp_moz="compare-locales --unified ~/src/mozilla-unified/browser/locales/l10n.toml ~/l10n it"
cmp_mozx="compare-locales --unified ~/l10n/gecko-strings-quarantine/_configs/browser.toml ~/l10n it"

Let’s start with the output of compare-locales against gecko-strings-quarantine: most of the time, it should only report missing strings. There will be obsolete strings only if a string was removed, which is a rare event in cross-channel.

For example, this is the output for a fully localized locale.

$ compare-locales --unified ~/l10n/gecko-strings-quarantine/_configs/browser.toml ~/l10n it
it:
changed: 9914
changed_w: 52351
keys: 1383
unchanged: 883
unchanged_w: 1085
91% of entries changed

Check the results for duplicated strings and errors. For example, if a new error shows up for a missing variable, it’s likely that a string changed without a new ID and introduced new variables.

The output of compare-locales against mozilla-unified is going to contain a lot of noise, since it includes all strings that are obsolete for mozilla-central, but are still needed for other branches. If you’re interested in only seeing missing strings, i.e. strings that need to be added to the l10n repository, you can grep the results by piping the output to egrep '^\s*\+'.

$ compare-locales --unified ~/src/mozilla-unified/browser/locales/l10n.toml ~/l10n it | egrep '^\s*\+'

Push reviewed strings to gecko-strings

If there are no issues in gecko-strings-quarantine and no pending Fluent migrations, the next step is to push changes to gecko-strings and expose content to tools.

One time setup: after you cloned gecko-strings-quarantine on your system, you need to edit its .hg/hgrc file, and add gecko-strings as path. While you only need https for pulling the quarantine repository, you need ssh in order to push updates to gecko-strings.

The content of ~/l10n/gecko-strings-quarantine/.hg/hgrc should be similar to this:

[paths]
default = https://hg.mozilla.org/l10n/gecko-strings-quarantine
gecko-strings = ssh://hg.mozilla.org/l10n/gecko-strings

To push the current default to gecko-strings, from the gecko-strings-quarantine folder simply run:

$ hg push -r default gecko-strings

Instead of default, you can also push a specific changeset, e.g.

$ hg push -r 4c05bc050007 gecko-strings

Fluent migrations

Fluent migrations are used to migrate existing translations from legacy formats (DTD, properties) to Fluent, or existing Fluent messages to new messages or different FTL files.

At the core of each migration there is a Python file, called migration recipe, that instructs the system on how to port existing translations to Fluent. Typically, a patch migrating content to Fluent will:

  • Add new Fluent strings or files.
  • Remove obsolete strings.
  • Include a migration recipe.

Once such patch lands in mozilla-central, it will be converted as part of the cross-channel generation, and pushed to a quarantine repository (gecko-strings-quarantine). At this point, this new content is not visible yet in Pontoon.

The goal of migrations is to port existing translations to the new format without forcing community to retranslate them. For that to happen, migrations need to be performed before the new strings are pushed to the official gecko-strings repository, and become available in Pontoon.

This means that patches including migrations should only be pushed from the quarantine repository to gecko-strings following the steps described in this document.

Running Fluent migrations

This section of the document describes in detail which operations need to be performed in order to run migrations on over 150 Mercurial repositories for Firefox.

Prerequisites

Several access rights are required:

In order to run migrations:

A set of scripts to automate cloning and updating of the l10n-central repositories is available here.

Ensure there are no blocking issues in gecko-strings-quarantine

As part of migrations, content needs to be pushed from the quarantine repository to gecko-strings. Since content can’t be pushed selectively, any pending issue needs to be solved before starting the process. For more information about the review process, see this document.

Stop sync in Pontoon

Before starting the migration process, sync needs to be suspended for all projects relying on the l10n-central repositories. The list of affected projects is:

  • Firefox
  • Thunderbird
  • Seamonkey
  • Lightning

In order to disable sync, access each project from the admin panel, and select the checkbox SYNC DISABLED at the bottom of the page, then SAVE PROJECT.

This is needed for several reasons:

  • It removes the chance of conflicts in the l10n repository between the running migration and Pontoon committing changes for other projects.
  • The migrated strings need to be added in the same cycle as the new strings for the source language (en-US). If they’re added before, Pontoon will ignore them, creating a misalignment between internal database and l10n repositories. If they’re added after, these strings will be displayed as missing in Pontoon, and some locales might try to translate them while it’s not needed.

The last step here is to make sure that the current sync process has completed, then increase the resources assigned to the Heroku worker:

  • Check the Sync Logs page, click on the last one, and make sure that there are no projects with --- in the DURATION field.
  • In Heroku, switch the worker from PM (Performance-M dynos) to PL (Performance-L dynos).

It’s important to make sure that there is no sync in progress when upgrading the worker, because that will kill any pending process.

Test the migrations locally

A series of tools and helpers to run migrations is available in this repository:

  • Clone the repository locally and follow the instructions available in the README to set the configuration file.
  • Add the new migration recipes in the recipes folder. The script will look for any Python file starting with bug_ in that folder, so it’s possible to run multiple migrations in one pass. More information about the folder’s structure are available in the repository’s README.

At this point, while each migration has been tested as part of the review before landing, it’s always good to run the migration against one locale, e.g. it:

  • Update the locale’s repository, check the results of compare-locales. Assuming l10n repositories are cloned in ~/migrations/locales, and the quarantine repository in ~/migrations/gecko-strings-quarantine, the command to run is compare-locales ~/migrations/gecko-strings-quarantine/_configs/browser.toml ~/migrations/locales it. Save the output in order to compare it with the results after the migration.
  • Run the migration, without pushing, only for it: ./scripts/migrate it wet-run. Then run compare-locales again, and check if the results are as expected: migrated strings should not appear as missing anymore, and there should be no errors.
  • If everything looks as expected, re-run the script adding the push option ./scripts/migrate it wet-run push.

Push updates to gecko-strings

Before pushing updates to the official gecko-strings repository, make sure that:

  • The new strings and migrations are available in the quarantine repository.
  • There are no pending issues that prevent the current content to be exposed in Pontoon.
  • The migration has been tested locally and works as expected.

Once the new strings are pushed to gecko-strings, there’s no easy way to roll back, and the procedure needs to be completed before re-enabling sync in Pontoon. The alternative is forcing all locales to retranslate this content, and losing the entire benefit of migrations.

Pontoon relies on a different repository, that is generated every 20 minutes based on the content of gecko-strings. That’s why it’s useful to run this update before starting the actual migrations.

Run migrations

To run the migration on all repositories, use ./scripts/migrate wet-run push in the same environment used for testing. For each repository, this will:

  • Pull changes.
  • Run the migration and commit changes.
  • Push changes to the remote.

The duration of this step depends on the number of migrations and the speed of the Internet connection, but it should take about 20-30 minutes.

While migrations run, it’s important to look out for errors in the console, even if the standard output is quite noisy:

  • Python errors with a stack trace are unlikely at this stage of the development, since it means that the code encountered a scenario that it’s unable to manage. If something is broken in the fluent.migrate package, or there are issues with Python dependencies, the migration should stop at the very beginning.
  • For Mercurial, one potential error scenario is a push that would create a new head in the remote repository (abort: push creates new remote head, followed by a changeset ID). The script automatically pulls from the remote repository before running migrations, and Pontoon’s sync is disabled, so that shouldn’t happen, unless a previous migration failed to push to remote and left unsynced local commits. In this case, the easiest solution is to clone the repository for this locale from scratch, and run the migration only for that specific locale.

Re-enable Sync in Pontoon

Once the actual migration is complete, the next step is to re-enable sync in Pontoon. This needs to be done one project at a time, since Pontoon takes a lot of time processing this amount of changes, creating a bottleneck in the sync for all projects.

Before starting, make sure that the Pontoon repository has the commit with the new strings.

  • Access the admin panel for Firefox, click the SYNC button at the bottom, then deselect SYNC DISABLED and click SAVE PROJECT.
  • Clicking the SYNC button will spawn a new sync process just for Firefox. Check the Sync Logs page to see when it’s finished. Depending on the amount of changes, this can require from 15 to over 30 minutes. It’s also possible to monitor the status in Papertrail, accessible from the Resources page in Heroku, and filter the log using the string app/worker.

Once the sync is completed, repeat the process for each of the other projects (Thunderbird, Seamonkey, Lightning).

When sync is re-enabled for all projects, switch back the worker to PM in Heroku. Once again, make sure that there are no running sync processes before doing it.

Build system details for Firefox desktop

Overview

Thanks to cross-channel, we ship all versions of Firefox from a single localization repository, but each channel uses a different snapshot in time of that repository.

A job, called l10n-bumper, runs on Taskcluster every hour, and stores information on the l10n changesets to use for each build in a file called l10n-changesets.json:

  • For Nightly (mozilla-central), l10n-changesets.json always uses the revision default, and it’s only updated when changing the locales available in the build.
  • Beta builds (mozilla-beta) still use the tip of the l10n repository, but the actual hash is stored in l10n-changesets.json instead of default.
  • Before Release Candidate week, the l10n-bumper is manually stopped on mozilla-beta. Since the configuration change lands only on mozilla-beta, the l10n-bumper will automatically restart at the beginning of the next cycle, when the standard configuration is uplifted from mozilla-central.
  • When the Beta code is merged to Release, l10n-changesets.json moves together with the rest of the code to mozilla-release. That means that Release builds will use the same changesets as the last beta with the same version number, and any further change requires code uplifts.

Timeline and deadlines

This is how Beta looks like in a 4 weeks release cycle, with relevant milestones.

Beta cycle

On Monday, 8 days before the release, the l10n-bumper will stop updating l10n-changesets.json on mozilla-beta.

Once the code merges from Beta to Release, any changeset update would require a manual uplift to mozilla-release and a new Release Candidate (RC) build.

Timeline of all channels, 2 cycles

Updating release

When the code moves from mozilla-beta to mozilla-release, l10n-changesets.json is frozen, as l10n-bumper is not configured to run against the release branch.

In case of severe issues affecting one or more locales, it’s still possible to manually update the shipping changesets. A patch needs to be provided for l10n-changesets.json in mozilla-release branch and approved for uplift by Release Drivers (see for example this bug and associated patch). Note that a dot release is needed in order to ship the updated version to users.

The same process applies to ESR versions, as long as the associated esr repository is included in the current version of cross-channel.

Firefox L10N FAQs

This document includes a series of frequently asked questions regarding Firefox and localization, mostly targeted at developers, but useful for product managers and engineering program managers as well.

General

Who can I contact if I have more questions?

A Program Manager (L10N PM) is assigned to any Mozilla project that is localized through community. You can find this information in Pontoon for any project in the header section, and more information about the localization team is available in the Mana page dedicated to Localization (available to Mozilla staff only).

Should I enable my feature only for English, or ship it in English for everyone?

Shipping a feature only for en-US is not great, since it creates confusion for users: features are described in SUMO articles or publicized in blog posts, but not available for more than 60% of Firefox user base.

Shipping a feature in English for everyone is not a good option either: as an English speaker, imagine starting your browser and finding a window in Chinese.

In the end, both options are a product decision, and the localization team can help assess the impact on users and community. How to ship a feature only to en-US users depends on several factors (technology, information available at the time the feature is loaded, etc.), and the best approach is to get in touch with the engineering part of the Localization team (aka “tech team”).

Builds and distribution

How can users get localized builds?

Unlike mobile products, where we ship multilingual builds by default and users can simply switch language from the app or OS settings (e.g. for iOS), for Firefox there are several ways to get a localized build, independently from the platform:

  • From mozilla.org it’s possible to download a localized build that includes a specific language (e.g. French) — for all versions of Firefox (Nightly, Developer Edition, Beta, Release, ESR). These are frequently referenced to as repacks, because this type of build is generated by unpacking the en-US build, injecting localized strings, and repackaging everything in a shippable format for each platform. For some locales, these builds also include a dictionary for spell checking, depending on the availability of a dictionary with suitable license.
  • On Beta, Release, and ESR users can also switch Firefox to another language from Settings, e.g. they download a build in English and then switch to French. Under the hood, this downloads and installs a language pack from addons.mozilla.org (AMO) for the requested language, and also installs dictionaries if they’re available for that locale.
    • Language packs are a specific type of extension that only includes localized strings, no additional code. They’re generated by the build system and uploaded to AMO via automation. Note that only official Mozilla language packs can be hosted on AMO.
    • The list of dictionaries is manually curated and stored in remote-settings.
  • On Release and ESR, users can also manually download language packs from AMO and set the preferred locale manually in about:config.

While it’s important to note that there’s no real multilingual package for Firefox — builds always include one locale, and more can be added using language packs — there are also platform specific distribution systems that work around this limit:

  • MSIX (Windows)
  • Flatpak (Linux)
  • Snap (Ubuntu Linux)

All available language packs are distributed as part of the package, but only a subset is installed based on the OS locale settings. All of these systems then rely on the the preference intl.locale.requested set to an empty string to automatically match the OS language.

These approaches allow to ship one package and support multiple languages, but there are known limitations (e.g. dictionaries are not included, and language packs cannot translate some parts of the UI).

Schedule and release cycle

I landed strings in mozilla-central, when are they going to be localized?

New string changes are periodically exported from mozilla-central into a repository called gecko-strings-quarantine, a unified repository that includes strings for all shipping versions of Firefox (nightly, beta, release). This repository is used as a buffer to avoid exposing potential issues to all locales working on Firefox.

Typically once or twice a week, the content of the quarantine repository is pushed to the official repository, called gecko-strings, used by Pontoon as source reference. At this point, strings can be localized by community.

Can I uplift a patch to Beta or Release?

While Nightly is always open for new strings, Beta and Release are string frozen, meaning that patches with new strings are normally not allowed to land.

Uplifts need to be evaluated case by case, but in general they should be avoided in the context of a 4-weeks release cycle. Possible alternatives are uplifting ad-hoc patches without string changes, or exposing the feature/change only to English users.

One more thing to consider is the timing of the uplift. The second part of the Beta cycle is completely frozen, meaning that we can’t take any updates to localization and ship it in that version. Anything uplifted close to the deadline, or after, will ship untranslated. For more details about the Beta timeline for l10n, see the Build system document.

I need to add new strings for version X, do I still have time?

If version X is in Nightly, i.e. currently developed in mozilla-central, there is time to land until merge day, when the code moves from mozilla-central to mozilla-beta.

The sooner you land content in mozilla-central, the higher will be the chances that the content will be localized in several languages before reaching release.

Development

Where can I find guidelines for developers?

A document including plenty of best practices is available here, while specific information around Fluent is available in this document. In case of doubts, reach out to the Firefox L10N PM or localization team for clarifications.

How can I get my strings localized?

Strings need to be added to localization files in known locations within the mozilla-central tree. For all the technical details about these paths and the supported formats, see this document.

Once strings land in mozilla-central, they will be exposed for localization in Pontoon within a few days.

Where can I find the localized strings?

All shipping versions of Firefox are built from a single Mercurial repository for each locale (l10n-central). Repositories are available here.

Can I land content without exposing it for localization?

If your content is not stable, or you want to iterate quickly over it before exposing it for localization, it’s possible to land a string file outside of the known paths, and access it from the code.

For Fluent, you can follow examples like this patch, where the FTL file is stored outside of the localizable paths, and loaded as “preview”.

Can I restore an old string?

It’s always possibile to restore an old string that was removed from code, as long as the text remains the same, and the string is used exactly in the same context.

It might also be possible to uplift the patch if the string is still available in the gecko-string repository. gecko-strings is a repository with a superset of strings from all supported versions of Firefox: nightly, beta, release, ESR.

Consider this example:

  • The original string landed in Firefox 85, and was removed later in Firefox 92.
  • The list of support versions in cross-channel includes: ESR91, 92, 93, 94.
  • The string is restored in Firefox 94.

The string will still be available in gecko-strings until ESR91 becomes unsupported, since the string was removed after that release (in Firefox 92). This patch could be uplifted without creating any issue to localization (it would be a no-op).

If the string is not available anymore, this is effectively a new string, and must be treated as such.

How can I test a different locale?

The answer depends on the version you want to test.

Official builds:

  • On Beta and Release, you can switch the UI language directly from Firefox settings. You can also download localized builds from mozilla.org.
  • On Nightly and Developer Edition this feature is disabled, since language packs are not reliable. You can still manually install language packs for the version you’re using directly from FTP (Nightly, DevEdition changing the build in the URL), then enable the language switcher by setting intl.multilingual.enabled to True in about:config.

Local builds:

  • If you’re using Fluent, you can test your feature for localizability issues, like layout constraints or hardcoded content, using pseudolocales.
  • If you’re building locally, you can try installing the latest language pack for Nightly (it might not work as expected if you’re adding new strings, or break after an update). Language packs are stored on FTP inside the linux-x86_64/xpi/ folder for daily builds, or latest-mozilla-central-l10n.
  • You can build directly in a different locale (no support for artifact builds).
  • It’s possible to add specific l10n repacks to a Try Server push. For example, to add French: select Add new Jobs, then select the fr locale in L10n-Rpk. Once the job is completed, builds will be available as artifacts under L10n (BsX), where X changes depending on the locale.

Translation completion and community

Is my feature going to be localized in language X before launch?

Each community will localize new content at different times: some locales will have a complete localization within hours, while others might take weeks or months. Our continuous localization infrastructure allows us to release Firefox with incomplete translations falling back on a backup locale in case of missing strings or errors.

Given that localization is managed by community volunteers, there is no SLA or guarantee that a product will be completely localized before launch. For more information, see this page on Mana (available to Mozilla staff only).

How do I communicate with localizers about my feature or patch?

If there is some specific information that you want to convey to localizers, like testing instructions or particular issues to look out for, get in touch with the L10N PM for Firefox. They will help you identify the best channel and way to relay this information.

I see pending suggestions in Pontoon, how can I get them approved?

Standard users in Pontoon can only provide suggestions: these translations are visible in Pontoon, but don’t get committed to repositories or ship in products.

For each locale there are translators and managers that can review these suggestions, and eventually approve them. The timing depends on each locale’s workflow.

How can I check if my feature is localized?

There’s no easy way to see this information in Pontoon. If all the strings are stored in a single file, only used for that feature, or you have a detailed list of all the strings used, it’s possible to extract this data manually. Get in touch with the Firefox L10N PM for more information.

How can I see all translations available for a specific string?

Pontoon doesn’t allow to see all translations for a specific string, but you can use Transvision for it:

  • Search for the string (by ID or text), making sure that gecko-strings is selected as repository
  • In the results, click on the green all locales tag close a string to see all available translations. Results are also available via API (linked at the bottom of the page).

Localization

Making changes to existing strings

String identifiers

In most localization formats, a translation unit consists of a unique identifier (ID, often string ID or message ID) associated to a segment of text. For example, in the following Fluent snippet, the text Cancel is stored in a message with ID cancel-button.

cancel-button = Cancel

The same concept applies to legacy formats like DTD or properties, or XML in Android.

    # DTD
    <!ENTITY cancelButton "Cancel">

    # Android XML
    <string name="cancel_button">Cancel</string>

General guidelines

These are the general guidelines to follow when updating existing strings already exposed for localization:

  • If you are changing a string such that its meaning has changed, you must update the string ID.
  • In case of Fluent, you need to update the string ID also when the morphology of the message changes, i.e. attributes are added or removed.
  • If your changes are relevant only for English — for example, to correct a typographical error or to make capitalization consistent — then there is generally no need to update the string ID.

There is a gray area between needing a new ID or not. In some cases, it will be necessary to look at all the existing translations to determine if a new ID would be beneficial. You should always reach out to the l10n team in case of doubt.

As for which new ID to use, versioning – adding a number, e.g. cancel-button2 – should be only used as a last resource when better IDs are not available.

When updating IDs, make sure to also update references to the old ID in both existing code and comments.

Why is it necessary to use new IDs?

This is very specific to how localization works at Mozilla, and mostly depends on two key elements:

  • String IDs (and not their values) are used to identify strings throughout the entire localization toolchain.
  • Translations stored in Version Control Systems – Mercurial or GitHub depending on the project – are treated as the source of truth.

Changing the message ID will invalidate existing translations, the new message will be reported as missing (new) in all tools, and localizers will have to retranslate it. This is the only reliable method to ensure that localizers update existing localizations, and run-time stops using obsolete translations.

Generic localized product

Let’s consider the simplest scenario for a localized product, using a single repository for storing both the source locale (en-US) and other localizations.

password-notification = Please enter your master password

This message needs to be updated to Please enter your primary password. This is the type of change that we want to be reflected in all locales, so we create a new string, with a different ID:

primary-password-notification = Please enter your primary password

The localization toolchain considers this a brand new string and notifies localizers that it requires translation. Pontoon leverages the prior translation, so that the localizer only has to translate the diff (e.g., “Please enter your password” would be leveraged, the localizer would only need to add “primary”). The downside, however, is that it requires more work for developers to update references in code.

Generic product: starting point with existing string

The picture above shows a snapshot of the situation before the string change:

  • Both source strings (en-US) and localizations are stored in a single repository. For simplicity, only two locales are displayed (French and Italian).
  • The string with its translations is also stored in our internal localization tool, Pontoon.
  • The build system is using the content stored in the localization repository to build localized versions of the product. At run-time, code is going to query the string with ID password-notification, and show the available translation or fall back to English if that’s missing (the fallback logic and its complexity heavily depends on the product).

Note that this is still a simplification of a real-life product:

  • The en-US content would be exported periodically from the product’s code repository.
  • Both localization and code repositories would be used to build and deploy.
  • Pontoon only reads the source locale, but can both read and write localizations.

What happens if we change the message without using a new string ID?

password-notification = Please enter your primary password

Generic product: change without new ID

At this point:

  • The en-US product will start using the new message (in red) right away.
  • Pontoon will read the updated message, but won’t invalidate existing translations (in green) or notify localizers. Remember that there are cases, e.g. fixing typos, where this is a desired behavior.
  • The l10n repository will keep storing older translations (in green), although they are likely obsolete at this point.
  • Both run-time and build system won’t know anything about the different versions of this string, they won’t be able to differentiate values that were updated from those that are obsolete and use that information for the fallback logic.

As explained before, at Mozilla the VCS is the source of truth, and it can be accessed directly by localizers, or by tools other than Pontoon. As a consequence, as you can see from the picture, the sync between Pontoon and l10n repositories needs to be bidirectional: new translations are written by Pontoon in the l10n repository, but Pontoon also reads changes made to the repository. The latter is quite common in Firefox, for example when we run Fluent migrations.

In this scenario, the only way to ensure that obsolete translations are ignored by the entire toolchain is to change string IDs. The alternative would be gating access to the repository, allowing only translation via Pontoon, and automatically remove all obsolete translations as soon as the source locale changes. It’s worth noting that this approach might prevent us from shipping localization updates for a previous version of the product (in the example, one where master password is still in use).

Firefox

Things become a lot more complicated for Firefox:

  • Each localization is stored in a separate Mercurial repository.
  • The en-US locale is stored in the code repository (e.g. mozilla-central). That locale is used by the build system to build the US English version of Firefox, but it’s not used as source by the localization toolchain. In fact, in order to ship all versions of Firefox (Nightly, Beta, Developer Edition, Release, ESR) from a single l10n repository, we rely on a special cross-channel repository called gecko-strings, which includes all strings for all shipping versions of Firefox.

This is the scenario before the string change. Once again, although it already looks very busy, it’s a simplified high level view of the actual system.

Firefox: starting point with existing string

And this is what happens if a string is changed without new ID:

Firefox: change without new ID

  • The string is changed in mozilla-central, and the en-US Nightly build will start using it. This change is reflected in gecko-strings, but doesn’t impact other builds (e.g. beta), because that’s not used by the build system.
  • As for the generic product, Pontoon reads the updated change, but doesn’t notify localizers or invalidate existing translations.

In this scenario, simply removing existing translations from VCS isn’t possible, because we still need them to ship in older builds.

Let’s take it a step further, and assume that we can detect the change, notify localizers in Pontoon, and Italian updates its translation (in purple).

Firefox: change without new ID, reflected in Italian localization

As you can see, this would result in shipping the updated version of the string in all builds, including ones where master password is still used.

That’s not how it work in other companies or products

True, Mozilla’s approach to localization is unique, as much as our Mission to ensure openness. Most companies, for example, can treat their internal localization tool as source of truth, gate access, and use VCS only as a write-only storage. In that case, they can directly remove obsolete translations from VCS, or keep track safely of strings that need to be reviewed following changes to the source language. They also can enforce schedules and timelines, since localization is managed by either staff or vendors, while at Mozilla is managed by a community of volunteers.

Adopting this type of approach at Mozilla would require a drastic change of paradigm, including closing down access to repositories, and a significant investment in updating the existing toolchain.

Localization best practices for developers

This document provides best practices for developers to create localizable code, and describes how to avoid some common localizability mistakes. Some additional guidelines specific for Fluent in Firefox are also available in this page.

Specific channels dedicated to localization are available on Matrix, in case you have more questions:

  • #l10n-community is used by localizers, and it’s a good place to ask for questions about specific languages.
  • #l10n-dev can be used for more technical questions.
  • #i18n is the channel of the Internationalization (i18n) team.

Note on localizers

Mozilla localizers are volunteers with very diverse technical skills and backgrounds: some of them rely exclusively on translation tools and have a linguistic education, others prefer to work directly with text editors and don’t have problems interacting with version control systems (VCS) or reading code.

It’s important to consider this when adding strings, and especially localization comments for strings that contain references or technical details.

Localization files

String identifiers (IDs)

In most localization formats, a translation unit consists of a unique identifier (ID, often string ID or message ID) associated to a segment of text. The ID chosen for your string, regardless of the file format, should always be descriptive of the message and its role in the interface (button label, title, etc.). Using specific IDs also will discourage other developers from reusing strings in different contexts.

In most case, when updating an existing string already exposed for localization, a new string ID is necessary (for more details, see this document):

  • If you are changing a string such that its meaning has changed, you must update the string ID.
  • In case of Fluent, you need to update the string ID also when the morphology of the message changes, i.e. attributes are added or removed.
  • If your changes are relevant only for English — for example, to correct a typographical error or to make capitalization consistent — then there is generally no need to update the string ID.

There is a gray area between needing a new ID or not. In some cases, it will be necessary to look at all the existing translations to determine if a new ID would be beneficial. You should always reach out to the l10n team in case of doubt.

If a new ID is needed, adding a progressive number to the existing ID should always be used as a last resort. For example, suppose this string needs to be changed from Event to Add New Event:

new-event-header = Event

add-new-event-header is definitely a better choice for the new string than new-event-header1.

If a string is tied to an accesskey or a tooltip, use string IDs that highlight this relation:

neweventbtn.label = Add event
neweventbtn.accesskey = A
neweventbtn.tooltip = Add a new event

If you’re adding new strings, check that you’re not duplicating an existing ID. Depending on the parser logic, one of these two translations will be ignored. For some products, e.g. Firefox in mozilla-central, this check might be performed by automation.

Add localization notes

Localizers often have visibility over one string at a time, without the context of source code. For this reason, it is important to add comments to the localizable files themselves. These comments are generally referred to as localization notes.

Don’t forget to add a localization note when:

  • Part of the string is not supposed to be localized (for example, the name of an HTML attribute in a warning).
  • String includes variables: always explain what will be the value of these variables at run-time.
  • English could be ambiguous. For example: bookmark can be a noun or a verb. Using meaningful IDs can also help in these cases.
  • Strings are used in a specific context. For example accessibility (a11y) strings: in this case space is less important than clarity, since these strings are not displayed in the UI but used by tools like screen readers.
  • The string contains an adjective, but the noun it refers to is not part of the string. Most languages need to decline adjectives based on number and gender.

There is an established format for localization comments: it’s important to follow the format as closely as possible, since there are a number of automated tools that parse these comments for easier access and use by localizers.

Fluent files

Fluent supports several types of comments (file, section, individual message).

### File comment

## Section comment

# Standalone comment

# Message comment
my-message = Example

Strings with variables should have a comment documenting the type of each variable:

# This string is used on a new line below the add-on name
# Variables:
#   $name (String) - Add-on author name
cfr-doorhanger-extension-author = by { $name }

Properties files

# LOCALIZATION NOTE(privacy-text): %S will be replaced at run-time by an
# active link. the string “privacy-link” will be used as text for this link.
privacy-text = By proceeding you agree to the %S.
privacy-link = Privacy Terms

File-wide comments should use the same format, they should be at the top of the file (after the license header) and just drop the (entity name/key) reference.

DTD files

<!-- LOCALIZATION NOTE: The accessibleLabel is a spoken label that should not
include the word "toolbar" or such, because screen readers already know that
this container is a toolbar. This avoids double-speaking. -->
<!ENTITY navbar.accessibleLabel "Navigation">

JSON (webextension)

"disableDataCollection": {
    "message": "Disable data collection",
    "description": "The label on the toggle that DISABLES sending interaction data to Mozilla."
}

XML (Android)

<!-- The same as 'shortcut_erase_short_label' but more descriptive. The launcher shows this
      instead of the short title when it has enough space. Android recommends a maximum length
      of 25 characters.
      %1$s will be replaced by the app name (e.g. Firefox Focus) -->
<string name="shortcut_erase_and_open_long_label">Erase and open %1$s</string>

XLIFF (iOS, qt)

<trans-unit id="vpn.controller.active">
  <source>Secure and private</source>
  <note>This refers to the user’s internet connection.</note>
</trans-unit>

Land good quality strings

Try not to land temporary strings. If you already know that your strings are temporary, they shouldn’t be exposed to the localization process. This would waste everybody’s time and create unnecessary frustration: localizers have to translate strings that are destined to change, developers will need to use new IDs later to update them.

In case of Fluent and Firefox, it’s possible to save these strings in a file that is not exposed to localization (example). This has two benefits:

  • It won’t be necessary to change the code to make it localizable, e.g. to remove hard-coded strings.
  • When the content is ready, the file can simply be moved and exposed to the localization toolchain.

If you’re reviewing a patch, check also strings (and comments) for grammar errors, capitalization or inconsistencies. Each product should have its own set of copy rules. For example, in Firefox typographical quotes (’“”) should be used instead of straight ASCII quotes ('"), and there are automated tests enforcing that.

If you have any doubts about the quality of strings, ask the Content Team to do a copy review of this text. Ideally, all strings landing in code should originate from approved UX wireframes, and copy review should be part of the initial stage of creating these wireframes.

Make strings properly localizable

Create flexible content

You need to account for different grammar structures in different locales, and add switching mechanisms to present them appropriately. You shouldn’t make assumptions as to what those structures will be. Instead, let locales/localizers decide. When in doubt, ask the localizers.

Date, time and unit formatting

For example, you shouldn’t hard code date formats into applications:

%A, %b %e
// resulting in Wednesday, May 20

This is fine in English, but in Italian it results in “Mercoledì, Mag 20”, which sounds unnatural. Every time you use this kind of structure, you should have a localizable string behind it, and let localizers decide the best order for their language.

Another example is localizing percentages or units. Some locales use a space between the number and the % symbol, some don’t, and some use a non-breaking space.

Fluent provides built-in functions (DATETIME() and NUMBER()) to deal flexibly with both date and number formatting.

Splitting and composing sentences

Splitting sentences into several keys often inadvertently presumes a grammar, a sentence structure, and such composite strings are unnecessarily difficult to translate.

For example, in English all the following begin with the same clause:

  • The URL of this feed is invalid
  • The URL of this feed cannot be reached
  • The URL of this feed cannot be parsed

It might be tempting to save time by presenting this as The URL of this feed %S and then replace the variable at run-time. However, linguistically these are different types of sentences and will be handled differently in other languages. This is usually not a case of translator choice but obligatory in the language. For example, in Gaelic these sentences must be translated as:

  • Tha URL an inbhir seo mì-dhligheach
  • Cha ruig sinn URL an inbhir seo
  • Cha ghabh URL an inbhir seo a pharsadh

Unless there are significant savings of translation volume involved, it is usually easier and quicker for translators to handle these as fixed strings rather than composed strings, especially considering the time needed for locating, checking and potentially fixing composed strings.

Word order

If a string contains a variable, always add a placeholder to the string to allow the localizer to change the word order if necessary. For example, it might seem fine in English to present the string [username] says: to localizers simply as says: but this will cause issues in many other languages, as the agent of an action often will not come in front of the verb. For example in Irish/Gaelic the correct order is be [username] at saying:. If a placeholder is present, this can be correctly localized as Tá %s ag rádh:, but that’s impossible without it.

Similarly, if the UI string is Flash Version, do not simply present the translator with Version for translation. Present the whole string or, if there is a significant need for a placeholder, use a placeholder. The word Version may have to go before or after Flash and one or both may need to be inflected.

Case and inflections

Many languages have features like noun classes (i.e. nouns belonging to different categories and treated differently by the grammar), case and inflections (changes are made to a word to indicate differences in meaning or use) and so on. In modern English, such features are rare and are mainly restricted to plural -s and verb forms (e.g. go > went is a form of inflection).

Here are a few examples from other languages:

  • Gender in German: nouns can be either masculine, feminine or neuter. The most obvious impact is that the definite article, which in English is always the, can either be der, die or das. To complicate matters, if the grammatical context changes, the article will change: Der Text (“the text”) changes to Wollen Sie den Text speichern? (“Do you want to save the text?”), because text is nominative (subject) in the first sentence, and accusative (direct object) in the second.
  • Suffixes in Basque: where English tends to use expressions such as “to the” or “from the”, Basque adds an ending to a word to express the same concept. For example From the menu in Basque is Menutik (suffix -tik) and To the printers is Inprimagailuei (suffix -ei).

Using placeholders for something like “the text” or “the file” works well in English but is likely to cause problems for localizers if the placeholders cannot be inflected.

Use proper plural forms

Firefox supports proper plural forms in Fluent and Properties (not DTDs). As a native English speaker, you might find it natural to use two strings to solve plurals:

delete-cookie = Delete cookie
delete-cookies = Delete cookies

But plural forms are a lot more complex in other languages, requiring up to six different forms (see CLDR page).

Using Fluent, this string would look like this:

delete-cookies = { $count ->
  [one] Delete cookie
 *[other] Delete cookies
}

This also allows localizers to expose the number of items, in case it’s necessary:

delete-cookies = { $count ->
  [one] Delete one cookie
 *[other] Delete { $count } cookies
}

Or to target a specific number (value) instead of a plural category. For example, the category one in French covers also 0, unlike English and most western languages where 0 is covered by other (like 2).

delete-cookies = { $count ->
  [1] Delete this cookie
 *[other] Delete { $count } cookies
}

In Properties (forms are separated with a semicolon, see code):

# LOCALIZATION NOTE (delete-cookies): Semi-colon list of plural forms.
# See: http://developer.mozilla.org/en/docs/Localization_and_Plurals
# #1 is the number of cookies to delete
# example:
delete-cookies = Delete #1 cookie;Delete #1 cookies

Important: always include the localization note with this format if you use a plural form in Firefox. This comment is used by tools to identify strings with plural forms.

For some formats, plural forms are not supported, for a limitation in either the format itself (DTD, JSON) or in our toolchain (XLIFF, XML). In these cases, you should try to use plural neuter forms: instead of %S files were copied, use Copied files: %S.

Use ordered variables in string with multiple variables

Consider this string:

generalSiteIdentity = This website is owned by %S. This has been verified by %S.

First thing: always add a localization comment explaining what these variables mean, even if it seems obvious. Using multiple %S gives the impression that the order of variables is fixed, while it actually isn’t.

# LOCALIZATION NOTE(generalSiteIdentity): %1$S is the owner of the current website,
# %2$S is the name of the Certification Authority signing the certificate.
generalSiteIdentity=This website is owned by %1$S. This has been verified by %2$S.

This problem doesn’t exist in Fluent, where variables are named.

# Variables:
#   $owner (String) - Owner of the current website
#   $ca (String) - Name of the Certification Authority signing the certificate
general-site-identity = This website is owned by { $owner }. This has been verified by { $ca }.

Avoid concatenations, use placeholders instead

Consider these strings:

tos-text = By proceeding you agree to the
tos-link = Terms of Service

Most developers would consider this a good solution and display the concatenation of tos-text+tos-link, with an active link on the second part. It has the benefit of hiding HTML tags, and not requiring the use of innerHTML to inject the result in the UI.

Unfortunately, this won’t work, as you need at least a third string to place after the link. Without that some languages won’t be able to create a natural sounding sentence.

A much more flexible solution would be:

# LOCALIZATION NOTE (tos-text): %S will be replaced at run-time
# by an active link. String with ID “tos-link” will be used as text
# for this link.
tos-text = By proceeding you agree to the %S
tos-link = Terms of Service

And then replace %S at run-time with the second string. Note also the localization comment and make sure it is clear to the localizer which placeholder string will appear in place of the placeholder as this may affect translation and/or inflection. For example, By proceeding you agree to the Terms of Service will result in the Slovenian translation Z nadaljevanjem sprejemate pogoje uporabe. But in another grammatical context, Terms of Service may require a different inflection, for example pogojev uporabe or pogoji uporabe. So if the localizer is left unsure as to which string goes into which placeholder, this may lead to bad translations.

In Fluent it can be even more straightforward, without need of replacements:

# DOM implementation
tos-text = By proceeding you agree to the <a data-l10n-name="tos">Terms of Service</a>
# React implementation
tos-text = By proceeding you agree to the <a>Terms of Service</a>

Don’t reuse strings in different contexts

This is particularly important for mobile, where different context often means different font and available space for the string. For example, if you’re adding a new menu item in Settings on Android, don’t use the same string for the menu item and the following screen header.

Another example: some locales use nouns for titles, and verbs for actions (for example button labels). Sometimes they coincide with English, but they rarely do in other languages. Take Bookmark: it can be both a noun and a verb in English. A developer could be tempted to reuse the same string “Bookmark” in the button to add a bookmark, and in the header for the next dialog. This won’t work in several languages.

Avoid unnecessary complexity in strings

Consider this string:

privacy-link = <p>By proceeding you agree to the <a href="https://www.mozilla.org/privacy" class="external">Privacy Terms</a>.</p>

In this case, you shouldn’t put the URL inside the localization string, unless you need it to be localizable. If you change the URL, you’re going to need a new string ID; the same goes for the anchor’s attributes, or the paragraph markup. Instead, you should use the following approach:

In Fluent:

# DOM implementation
privacy-link = By proceeding you agree to the <a data-l10n-name="privacy">Privacy Terms</a>
# React implementation
privacy-link = By proceeding you agree to the <a>Privacy Terms</a>

In properties:

# LOCALIZATION NOTE(privacy-link): %s will be replaced at run-time
# by an active link. String with ID “privacy-link-text” will be used as text
# for this link.
privacy-link = By proceeding you agree to the %S.
privacy-link-text = Privacy Terms

And then replace %S at run-time with the mark-up and link text.

Don’t hardcode characters

Typically hardcoding happens for white spaces, commas, or other separators (:, |). Sometimes this is even done implicitly, by relying on new lines converted to a single white space in HTML.

If you need a trailing white space in a string, use the Unicode character \u0020 in Properties, or `{ " " } in Fluent. But this is usually a bad sign, because it means you’re concatenating it to another string.

Remove unused strings

If you’re removing features, don’t leave around unused strings in the localization files.

Create localizable UI

CSS issues

Some CSS text/font properties may cause problems with text legibility when applied to certain scripts. For example, avoid using Italic for CJK locales — Chinese (Simplified and Traditional), Japanese, and Korean.

The text-transform property is not reliable for some locales; for example, text-transform: uppercase won’t work with languages such as Irish/Gaelic or Turkish (İi vs ). App Size in English may be capitalized via text-transform: uppercase to APP SIZE but in Gaelic this would change Meud na h-aplacaid to MEUD NA H-APLACAID, which violates the locales orthographic rules, as it ought to be MEUD NA hAPLACAID. In some cases, it can even lead to a different meaning. Consider the following examples in Irish:

  • Athair = Father
  • Nathair = Snake
  • Ár nAthair = Our Father
  • Ár Nathair = Our Snake
  • ÁR NATHAIR = OUR SNAKE
  • ÁR nATHAIR = OUR FATHER

In general, localizers should make the decision about capitalization. If you want to display WARNING uppercase, add a string directly with that capitalization, and explain it in the localization note. This is particularly important for web content, where the CSS implementation depends on the browser in use. Even within Firefox, the correct behavior depends on having the correct lang attribute associated to the text or document.

Design for at least +30%

Bear in mind that English strings will likely be shorter than their international equivalents, so you need to leave some space in your UI to allow for this. Some examples:

  • OK in English becomes Ceart ma-thà in Gaelic.
  • Save document? in English becomes A bheil thu airson an sgrìobhainn a shàbhaladh in Gaelic.

Another good example is Yes/No. There are two types of languages, those that have Yes/No as a single word, and those that don’t and work on mirroring the verb. For example, a Do you want to open the page? > Yes/No dialog works in English, but in Celtic languages (and several others) the equivalent answer is Want/Not want.

W3C has a good guide on the length ratios a developer should be prepared for.

Test localizability

As a developer, you should always test your patches not just for code errors, but also for localizability issues in case they involve string or UI changes. The best way to test localizability in Firefox is to use Fluent and then enable pseudolocalization. Other localization systems should have equivalent tools to help testing for localizability issues.

Globalization best practices for product managers

This document aims to describe a few of the common pitfalls when it comes to localizing products or websites, and it targets a less technical audience than Localization best practices for developers.

The following content is also accessible to Mozilla staff (not public):

  • For more detailed information about how we currently ship localized products, you can check out this Mana page.
  • To understand how different content types are translated at Mozilla, you can check the main Localization page on Mana.

Planning

Localization can’t be an afterthought

If you plan to ship a product in more than one language, localization should be part of the initial planning. In some cases, adding localization late in the cycle might be costly, as it could require going back to the drawing board for UX or content, or setting up additional infrastructure to ship a localized version of the product.

There are areas that represent non-obvious challenges when it comes to localization (physical addresses, phone number parsing and formatting, currency selection to name a few). If your application touches one of these aspects, the amount of work might not be trivial, and it will be too late to fix things.

Which content needs to be localized?

Try to think of all the assets that will be created as part of the product, and how many will require localization. For example, shipping a localized mobile app isn’t just about localizing the app itself:

  • Marketing content: is there promotional material that needs to be localized as part of launch or major update?
  • Legal docs: are there new legal documents, or updates to existing ones, required for this project?
  • App Store listings: is the project going to be published in online stores (Apple, Google, Microsoft)? Text requires localization, and images might need to be localized.

Stores are becoming common also for Desktop apps, so this applies to more and more products.

If you create imagery as part of these assets, make sure that they’re either fully localizable, or they’re sufficiently abstract (no text, no parts of actual product UI with text). Also, be mindful when adding pictures of people, make sure that the selection is inclusive and fits the target audience.

Account for localization in your schedule

There are a few key moments in the schedule for a localized product:

  • Active development: localization can start during this phase, and work in parallel with development (continuous localization). At this point, Nightly builds or automated screenshots should be already available to test localization in-context. While some churn in content can be expected at this stage, developers should still try to avoid landing temporary content or placeholders.
  • Content freeze: even with continuous localization, there must be a moment in the cycle when the content gets frozen, and stops receiving updates. This time after content freeze can be dedicated to complete and test localization.
  • QA: Does QA need to test localized versions of the product? If so, this could only happen after the product has been localized.

The time needed to complete localization will depend on the size of content. When working with volunteers, it’s also important to understand that there’s no guarantee that localization will be completed by the end of the cycle:

  • The localization implementation should be able to gracefully deal with incomplete localizations, i.e. implement a robust fallback system. For example, if a translation is missing for French, the app should keep working and display English content (i.e. the “source” content) only for that specific string.
    Ideally, there should be a full chain of fallback locales, instead of just a pair: for example, for a minority language spoken in Mexico, a fallback chain that looks like language -> es-MX -> es-ES -> en-US provides a much better experience for users.
  • Being able to quickly ship localization updates after the initial release is a major benefit, both for increasing localization coverage and fixing bugs.

l10n schedule

New feature ≠ new product

If a product is already localized, the new feature will inherit the same infrastructure, processes, and limitations of the main product (check this internal Mana page for more details on some of Mozilla products).

For example, if you’re adding a new feature in Firefox:

  • It will be localized by volunteers.
  • Strings will be automatically exposed for localization once they land in Nightly.
  • It will follow the rapid release cycle, with content frozen once it moves to Beta.

While possible, supporting a completely different workflow for a single feature requires time and work, and might not be cost or resource effective.

Setting up for success

Provide context

It doesn’t really matter if translation is performed by volunteers or by an external agency: without context, they don’t have the tools to succeed.

Providing context means, for example, explaining why a specific wording or term was chosen. What was the original intent? That reasoning would help localizers come up with the best option.

On a more technical level, providing context means explaining:

  • Where is the string used, and are there technical limitations (e.g. limited space)? This typically happens through localization comments.
  • How can a feature be tested, or how can localized text be verified in context? Screenshots generated as part of automated tests go a long way in helping with this, as they don’t have any technical entry barrier, and require less time for localizers.

Localization and volunteers are rarely the bottleneck

Using an external agency might feel like a good choice to ensure translations are done in time, especially when other parts of the project are late.

There are a few negatives to keep in mind:

  • Translation delivery might happen quickly, but the content needs to be fed back into the existing infrastructure. Does that infrastructure support an external vendor?
  • The agency might not have sufficient context or experience with the Mozilla ecosystem, and their work might not fit into the existing translations — or even our values.
  • Fixing errors in translations might take a longer time to resolve, as the issue needs to be reported back in external tools, verified by translators, and then the fix imported back in the product.

Working in the open by default

As mentioned above, localizers need context. This context is provided through open communications, while translations will be stored in tools and repositories that are publicly visible.

If the intent is to make a marketing splash with a new feature, keep this aspect in mind. There are ways to mitigate this, hiding some part of the information (e.g. launch dates) or sending 1:1 communications, but it can’t be a completely opaque process.

Region ≠ language

It’s a common mistake to think of languages and regions as interchangeable (France = French). The easiest way to understand why that doesn’t work is thinking about a language like Spanish:

  • It’s certainly spoken in Spain, but it’s the official language of several countries in South and Central America, and widely spoken in others (e.g. in the United States). Every regional variant will have different internationalization preferences (e.g. currency, or date formatting), but they might also use different expressions that could sound awkward to another demographic.
  • By focusing only on Spanish for a product launch in Spain, you might be providing a less enjoyable experience for other users in the same region (Catalan, French, and speakers of other minority languages). This concept applies to most larger countries.

If you’re interested in knowing more about this topic, for example language distribution in a specific country, data from external research is available.

Feature and brand names

Feature names are a particularly challenging aspect of localization, as often they use (or allude to) actual meaningful words in English.

The most important thing to establish early is a clear policy for translation: can the feature name be translated or transliterated, completely or partially, or should it stay in English?

Changing a feature name afterwards is confusing for users, so it’s important to establish a clear policy from the start, and understand that we shouldn’t change it afterwards. Imagine, as a user, to find a new feature in Firefox, and that name changes a couple of versions later. Confusing, isn't it? That happened for Firefox Account and Sync in the past, because we failed to satisfy the first requirement (or changed policy after years).

If the feature name can be localized, we need to provide as much context as possible on the choice, i.e. why that specific name was chosen for English.

We also need to give time to localizers to come up with a good choice. After all, the same process likely required a significant amount of time for English.

L10n and Firefox for iOS

Some documentation specific for common tasks regarding Firefox for iOS and l10n:

Reviewing strings for a new release of Firefox for iOS

Usually, a new release of Firefox for iOS means an update to strings. If this is the case, a pull request will be made by the iOS team, in order to land these new strings in the mozilla-l10n firefoxios-l10n repository.

At this point, the PR is reviewed by an l10n-driver - most often by the PM in charge of the project.

Let’s go over some of the steps needed over time in order to review correctly strings for a new release.

Reviewing the PR

When you’re getting close to the end of the Firefox for iOS l10n cycle, the iOS team will make a pull request in order to land new strings for the upcoming release.

Let’s consider a past PR, which was done for v6.0: https://github.com/mozilla-l10n/firefoxios-l10n/pull/19

The first thing you’ll want to do is to check the changes to the /en-US folder: https://github.com/mozilla-l10n/firefoxios-l10n/pull/19/commits/edcee6500a4cec7cd40251e0dd2c047a5ffbe3ae

Acceptable changes

Changes to attributes like tool-version and build-num are expected, they happen every time you change the version of Xcode.

Same for the utf-8 -> UTF-8 at the beginning, and version number bumping to 6.0. Note that these should now be automatically translated (so will not appear as new strings for localizers and they will not need to touch them).

Changes to comments () are irrelevant in terms of string updates, so they’re also OK.

Remember also that the script converts Unicode literals into UTF-8 characters. Example: https://github.com/mozilla-l10n/firefoxios-l10n/pull/19/commits/713def82602224556d797b46e3f6d611297ee3e3#diff-42d28e544c7a30099950b7a09a69f2caL2289

As you can see, the &#173; was not lost - it was converted to the invisible UTF-8 character.

Potentially problematic changes (removals)

Then you start scrolling down, checking if the new strings make sense: the first one you find is NSCameraUsageDescription.

You mostly need to pay attention to the strings removed. Double-check each time that iOS team clearly realizes that they won’t be able to release updates to v5 (or any v5.x release) once strings are exported.

For example: Menu.NightModeAction.Title is removed. If it’s used in v5, and the iOS team plans to release an update to v5 in the future, localizations will miss that string.

Quickly review other locales

Once you’ve checked templates, you can pick at least one locale and see what changes: https://github.com/mozilla-l10n/firefoxios-l10n/pull/19/commits/a1c041a012e6996bd8bdaec88f21f3c34fe383b0

Reviewing strings during the cycle

It’s good to keep an eye on the strings landing during the Firefox for iOS cycle. In fact, if you wait to review strings when the PR is already opened, it’s going to be complicated to get a fix in (until Bug 1270855 is resolved).

You should try to periodically check out the strings landing, and try to localize them in your head: how would you translate them? Would you be able to do it without the app? Is the localization comment clear enough?

You might also need to identify the bug that added that string, see if there are screenshots, or ask if the iOS team can provide one. The point below explains how to find that bug.

How to find the bug that introduced a string

Let’s consider an example of new strings for Firefox for iOS, with this past PR.

The ID is NSCameraUsageDescription, the label This lets you take and upload photos It doesn’t have a localization comment, which is bad.

In fact currently, the only strings that can not have localization comments are strings that are located in InfoPlist.strings and Info.plist - see Bug 1277515 for more details. Otherwise, strings should always have localization comments.

So you open the main repository page: https://github.com/mozilla-mobile/firefox-ios

And use the search box at the top, searching for the string ID (or the string): https://github.com/mozilla-mobile/firefox-ios/search?utf8=%E2%9C%93&q=NSCameraUsageDescription

In this case you find two occurrences. The first one is the most interesting, so you open the file: https://github.com/mozilla-mobile/firefox-ios/blob/978bf46bb680291c61c5d21b6dc26472388a374f/Client/en.lproj/InfoPlist.strings

Then use the Blame link on top: https://github.com/mozilla-mobile/firefox-ios/blame/978bf46bb680291c61c5d21b6dc26472388a374f/Client/en.lproj/InfoPlist.strings

On the left, you should (almost always) find the bug reference: https://bugzilla.mozilla.org/show_bug.cgi?id=1312842

Wrapping up your work

So you’ve reviewed the strings during the cycle, and the PR looks good? Wait! Don’t merge it quite yet.

You will need to announce this on dev.l10n mailing list as soon as you merge the PR. Prepare your email in advance. Here’s an example of what it should contain.

Pontoon should get the new strings automatically, but it’s always a good idea to double check just in case.

Other Projects

Firefox Monitor

To add a new locale to this project it’s enough to add the locale to Pontoon. This will make the locale automatically available on the dev server and commit to the repository.

For production, locales need to be added to the supportedLocales list in package.json.

Localization PM is automatically set as reviewer via CODEOWNER for pull requests affecting Fluent files.

Mozilla VPN Client

To add a new locale to this project it’s enough to add the locale to Pontoon. The locale will be added automatically to Nightly builds, but will be available in production builds only after it reaches 70% completion (and dropped automatically if it gets lower).

Builds are created via GitHub automation and available as assets in each run of GitHub Actions. Builds are multilocale, and users can switch language directly from the app settings.

For this project, there are several elements of automation running.

Automation: Strings export

Strings are stored in the original repository either directly in the code or in YAML format.

Automation exports strings from the main branch and all releases branches into a single XLIFF file, and creates a pull request every workday at 7 AM UTC updating all XLIFF files in the repository. The PM in charge is automatically set as reviewer via CODEOWNER.

Automation: Linting

There is automation performing basic linting on the localized XLIFF files. Automation runs once a day and checks for:

  • Missing placeables (variable references like %1).
  • Use of ... instead of .
  • Pilcrow characters .

The system supports exceptions, and the linter status is visible in the repository’s README

Linter status

There is also a linter running in the code repository, checking for common mistakes in strings:

  • Use of straight quotes ' or " instead of ' or “”.
  • Use of ... instead of .
  • Lack of comments when the string has placeables.
  • Empty strings.

Working with Pontoon

Some documentation specific for common and advanced tasks on Pontoon

Adding a new project on Pontoon

Verify that the project is properly localizable

Project owners can follow the guidelines available in Pontoon Documentation to properly structure files inside the repository. Some things to check:

  • Files should be organized in subfolders, one per locale, and the filename should remain the same across locales. More details on the supported formats and folder structure are available in Pontoon’s documentation.
  • Pontoon needs write access to the repository (see this document).

It’s important to also check the files for localization issues before exposing them to localizers: unclear strings, lack of localization comments, missing plural forms are some of the things to check.

Create the project

Access Pontoon’s admin console and click ADD NEW PROJECT.

The new project will appear in the public list of Projects only after the next sync cycle.

  • Name: name of the repository (it will be displayed in Pontoon’s project selector).
  • Slug: used in URLs, will be generated automatically based on the repository’s name.
  • Locales:
    • Select at least one locale. To make things faster it’s possible to copy supported locales from an existing project.
    • The Read-only column can be used to add languages in read-only mode. In this way, their translations will be available to other languages in the LOCALES tab when translating, but it won’t be possible to change or submit translations directly in Pontoon.
    • You can uncheck the Locales can opt-in checkbox to prevent localizers from requesting this specific project.
  • Repositories: select the type of repository and URL. Make sure to use SSH to allow write access. For example, if the repository is https://github.com/meandavejustice/min-vid, the URL should be git@github.com:meandavejustice/min-vid.git. You can use the Clone or download button in the repository page on GitHub, making sure that Clone with SSH is selected.
  • Leave the Branch field empty, unless developers asked to commit translations in a specific branch instead of the default one (usually main or master).
  • Download prefix or path to TOML file: a URL prefix for downloading localized files. For GitHub repositories, select any localized file on GitHub, click Raw and replace locale code and the following bits in the URL with {locale_code}. For example, if the link is https://raw.githubusercontent.com/bwinton/TabCenter-l10n/master/locales/en-US/addon.properties, the field should be set to https://raw.githubusercontent.com/bwinton/TabCenter-l10n/master/locales/{locale_code}. If you use a project configuration file, you need to provide the path to the raw TOML file on GitHub, e.g. https://raw.githubusercontent.com/mozilla/common-voice/main/l10n.toml.
  • Public Repository Website: displayed on dashboards. E.g. https://github.com/meandavejustice/min-vid. Pontoon will try to prefill it after you enter Repository URL.
  • Project info: provide some information about the project to help localizers with context or testing instructions. HTML is supported, so you can add external links. For example:
Localization for the <a href="https://testpilot.firefox.com/experiments/min-vid">Min Vid add-on</a>.
  • Internal admin notes: use them e.g. for developer contacts and information that other PMs will find useful when covering for you.
  • Deadline: if available, enter project deadline in the YYYY-MM-DD format.
  • Priority: select priority level from one of the 5 levels available (Lowest, Low, Normal, High, Highest).
  • Contact: select the L10n driver in charge of the project, probably yourself.
  • External Resources: provide links to external resources like l10n preview environment. You need to enter the name and the URL for each resource. You can also pick one of the predefined names: Development site, Production site, Development build, Production build, Screenshots, Language pack.
  • Visibility: determines who can access the project. Pontoon supports the following visibility types:
    • private (default) - only administrators can access the project.
    • public - the project is visible for everyone.

Click SAVE PROJECT at the bottom of the page, then click SYNC to run a test sync. In the Sync log you should be able to see if it succeeded or failed. If all went well, the new project will appear in the public list of Projects.

Important: once you verify the project works as expected, enable it for the general audience by setting Visibility to Public.

Tags

Tags can be used in a project to logically group resources, assigning them a priority. To enable tags for a project, check Tags enabled and save the project.

For each tag, it’s possible to define:

  • Name: it will be displayed in project (e.g. /projects/firefox/tags/) and localization dashboards (e.g. /it/firefox/tags/), but also in search filters.
  • Slug: used in URLs for tag dashboards, e.g. /projects/firefox/tags/devtools/.
  • Priority: like for a project, it’s possible to select a priority level from one of the 5 levels available (Lowest, Low, Normal, High, Highest).

Tags resources

Once you’ve created a new tag, you need to save the project in order to be able to manage the resources associated to the tag itself, using the button highlighted in red.

A few tips on using this section:

  • Use the selector on the right (highlighted in orange) to switch between Linked resources, i.e. resources already associated to the tag, and Unlinked resources.
  • The first checkbox on the left (highlighted in green) allows to select all displayed items. Note: if the search returns multiple pages, only those currently displayed are selected and will be linked if Link resources is clicked.
  • There is no need to save the project when adding resources to a tag: linked resources are stored in the database as soon as they’re added with the Link resources button.

Resource deadline

Like for a project, it’s possible to set a deadline for a Resource.

Go to the resource section of the admin panel, then type the name of your project (e.g. engagement) and hit Enter. All the resources for your project should appear. Click on the one you want to edit, set the deadline in the Deadline field, then click SAVE.

Renaming a project

You need to think carefully on the name when setting up a new project. This is because when a new project is set up, a corresponding slug is automatically generated. Though rare, sometimes a project needs to be renamed because the product name has changed or for some other reasons. To rename it, go to the project Admin page, update the Name field and click the SAVE PROJECT button. This won't cause any interruption for those in the middle of their work in Pontoon. Do send a communication on the name change to the communities.

A slug is the part of a URL that identifies a page in human-readable keywords. It is usually the end part of the URL. There is no need to change the Slug field to make it match the revised project name. The reasons are:

  • A slug is a unique ID to the project. It doesn’t have to match the project name 100%.
  • Once a slug is claimed, a future project name can’t reuse it, so there is no chance of two projects sharing the same slug.
  • Changing the slug could cause confusion to Pontoon users who bookmarked the project with the old URL. They will run into issue when launching the project through the bookmark. They will find the project in Pontoon eventually but this is an avoidable annoyance.

Never create a new project for the purpose of changing the project name. This would lose all attribution for existing translation, metadata like comments, and unreviewed suggestions.

Adding a new short-term project on Pontoon

Short-term projects are things like newsletters, marketing campaigns, surveys… They do not have a repository, and data is instead stored only in Pontoon’s database.

The process to create a short-term project is very similar to that of a regular one.

Create the project in Pontoon STAGE instance

First you want to test that everything works using Pontoon staging server.

Access Pontoon’s admin console on the stage server and click ADD NEW PROJECT.

  • Name: name of the project (it will be displayed in Pontoon’s project selector).
  • Slug: used in URLs, will be generated automatically based on the repository’s name.
  • Locales:
    • Select at least one locale. To make things faster it’s possible to copy supported locales from an existing project.
    • You can uncheck the Locales can opt-in checkbox to prevent localizers from requesting this specific project.
  • Data Source: select Database in the list of options. This will hide the Repositories section and show a Strings section instead.
  • Strings: you can enter the initial set of strings here. Strings must be separated by new lines. If you leave this empty, you’ll be able to enter strings as a batch again after creating the project. Strings must be in en-US, and they will become the entities on that project. A resource named database will automatically be created.
  • For every other option, please refer to the new project documentation.

Click SAVE PROJECT at the bottom of the page, and you’re done!

Create the project in Pontoon PROD instance

At this point you need to repeat the same steps on the production server.

Access Pontoon’s admin console, add the same information you used on the staging server and make sure to select all supported locales for this project.

The new project will immediately appear in the public list of Projects.

Managing strings

After you have created your project, you will be able to manage its source strings. On the admin project page (that you can find from the admin console), under the Strings section, you will find two links. The one called MANAGE STRINGS will lead you to a page where all strings are listed. There you can edit the string content, edit the string comment, add new strings (use the NEW STRING button) or remove existing strings (use the trashbin icon under the comment input). Once you’re done editing, click the SAVE STRINGS button to save your changes.

Downloading translations

On the project’s admin page and on the Manage Strings page, you’ll find a DOWNLOAD STRINGS link. Clicking it will download a CSV file that contains all the translations in all enabled locales. The file format looks as follow:

Source, fr, de
Hello, Salut, Hallo
World, Monde, Welt

Adding a new locale on Pontoon

Verify if the locale is already available

Access Django’s admin interface at https://pontoon.mozilla.org/a/ (note that this is not the usual admin interface), then click Locales. In the next page search for the locale you want to add (safer to search for the locale code).

Before moving forward:

Add the new locale

If the locale you need is not available, click the ADD LOCALE+ button in the top right corner. For this example, let’s consider that the task is to add Amharic (am).

You will need to complete the following fields in the next page.

Code

It’s the locale code, in this case am.

Google Translate code

Google Translate maintains a list of supported locales in its own format. Choose one that matches the locale from a list of supported locales or leave it blank to disable support for Google Translate for this locale.

MS translator code

Microsoft Translator maintains a list of supported locales in its own format. Choose one that matches the locale from a list of supported locales or leave it blank to disable support for Microsoft Translator for this locale.

MS terminology code

Microsoft Terminology maintains a list of supported locales in its own format. Choose one that matches the locale from a list provided below the field or leave it blank to disable support for Microsoft Terminology for this locale.

Name

It’s the language name, in this case Amharic.

Plural rule

It’s the GetText plural rule. This document has plural rules for several languages. For example, for Amharic it would be:

nplurals=2; plural=(n > 1);

As explained in the note below the field, you only need to put the last part in the field:

(n > 1)

CLDR Plurals

You need to find the locale on CLDR. For Amharic, there are only two cardinal plural forms listed: one, other.

The mapping is:

0 -> zero
1 -> one
2 -> two
3 -> few
4 -> many
5 -> other

For Amharic you will need to set the field as 1,5, separating the available forms with a comma (no spaces).

Irish (ga-IE), for example, has all of them except for 0, so it will be 1,2,3,4,5.

Script

The script used by this locale. Find it in CLDR Languages and Scripts.

Direction

Writing direction of the script. Set to right-to-left if rtl value for the locale script is set to YES in CLDR scriptMetadata.json.

Population

This represents the number of native speakers. There are two ways to get this information from CLDR.

Using a script

Python needs to be available on the method to use this system: save this file on your computer as cldr_population.py and run it as python cldr_population.py LOCALE_CODE.

For example, this is the output of the script when checking data for sl:

$ python scripts/cldr_population.py sl

Adding HU: 4937 (0.05% of 9874780)
Adding IT: 105412 (0.17% of 62007500)
Adding SI: 1720886 (87% of 1978030)
Adding AT: 32233 (0.37% of 8711770)
--------
Territories: AT, HU, IT, SI
Population: 1863468
--------

Manual process

Find the locale code in CLDR territoryInfo.json and multiply its _populationPercent with the territory _population. Repeat if multiple occurrences of locale code exist and sum products.

At this point click SAVE in the bottom right corner to save and create the new locale. The "Terminology" project should appear automatically under the new team's page — in this case at https://pontoon.mozilla.org/am/

Sending notifications in Pontoon

Pontoon allows you to send in-app notifications to contributors of a specific project. To do so, go to your project dashboard and select the Notifications tab.

Choose recipient teams

First you need to select project teams to send the notification to. You can select them manually or by using one of the available shortcuts:

  • All: all teams translating the project.
  • Complete: teams with all strings translated in the project.
  • Incomplete: teams that have untranslated strings in the project.

All project contributors from selected teams will receive the notification.

You need to select at least one team.

Enter notification message

Next, enter the message you’d like to send. You can use HTML tags. Try to be concise and use HTML wisely.

Send

To send the notification, simply click the Send button and wait for the confirmation message to appear. It might take a moment. Once notifications are sent, you’ll be redirected to the Sent notifications panel.

Renaming a localization file in a project without losing data

In some cases, project owners will want to rename a file for clarity, or for technical reasons. If it’s only done in the VCS repository, the file will be imported again and you will lose attribution, pending suggestions and history. Since this is a special case, we can work around this and rename the file in Pontoon while keeping existing data (translations, suggestions, attribution, history). The process is not complicated, but it has to be highly coordinated.

Get a Pull Request ready

Either you or the project owners will get a Pull Request ready that renames the file for all locales. Using a script is recommended as you will need to generate the patch not too long before the next steps to avoid conflicts.

Rename the resource in Pontoon admin panel

Wait for the current Pontoon sync cycle to end, and make sure you are already logged into Pontoon admin, then merge the Pull Request.

As soon as the Pull Request is merged, go to the resource section of the admin panel, then type the name of your project (e.g. thimble) and hit Enter. All the resources for your project should appear. Click on the one you want to rename, and in the path field, for instance rename messages.properties into server.properties then click SAVE.

It is crucial to do this step before the next sync cycle, otherwise the process won’t be effective.

After the next sync, open the file for one of the locales, you should be able to see all the existing data.

Deactivating Pontoon users

Access Django’s admin interface at https://pontoon.mozilla.org/a/ (note that this is not the usual admin interface), then click Users. In the next page search for the user you want to deactivate (safer to search by email address):

  • Click on the user among the results displayed under the search field.
  • In the Permissions section, deselect the Active checkbox and click SAVE at the bottom of the page.

This will prevent them from logging into Pontoon, and will log them out of the system immediately.

It’s possible to safely remove users with all the associated data. Refer to Removing users for more details.

Removing Pontoon users

Access Django’s admin interface at https://pontoon.mozilla.org/a/ (note that this is not the usual admin interface), then click Users. In the next page search for the user you want to remove (safer to search by email address):

  • Click on the user among the results displayed under the search field.
  • Click Delete at the bottom of the page.
  • A confirmation page will appear with the list of user data to be deleted. We make sure the relevant data like translations and comments are kept. Click Yes to proceed.

Note that you can also delete multiple users at once by selecting the checkboxes and choosing the Delete selected users action from the dropdown.

Working with Mercurial

How to set up and work with Mercurial:

Set up the environment for Mercurial

IMPORTANT: This configuration has to be done only once on the computer. After that you will simply need to keep Mercurial up to date (a new version is released every month).

Mercurial

Most of the work needs to be done in Mercurial, so you need to install if first. An alternative way to install it on macOS is via homebrew with brew install hg (brew upgrade hg to update it later).

To check if Mercurial is available and up to date, run in the terminal hg --version, the output should look like this:

$ hg --version
Mercurial Distributed SCM (version 4.0.1)
(see https://mercurial-scm.org for more information)

Copyright (C) 2005-2016 Matt Mackall and others
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

Unless you’re familiar with vi, you also want to setup nano as the default editor in the system.

$ export EDITOR=/usr/bin/nano

Mercurial configuration

Mercurial’s configuration is stored in a hidden file called .hgrc inside your user folder (~/.hgrc). You will need to create it if it’s not available on the system.

It’s divided into sections, with section names between square parentheses. For example:

[ui]
username = something@example.com

Set up SSH access for l10n repositories

In order to be able to commit directly to l10n repositories, you need SSH access via your LDAP account (both obtained through a bug, where you also provide your SSH key).

Assuming your SSH key is stored in ~/.ssh/id_rsa, your .ssh/config file should have a line that looks like this

Host hg.mozilla.org
User YOUR_LDAP_EMAIL_ADDRESS
IdentityFile ~/.ssh/id_rsa

Set up Arcanist for Phabricator

Detailed instructions and explanations are available in the official documentation.

On macOS, PHP is already shipping as part of the operating system, but you might need to install Git if not available. The following commands clone two repositories inside ~/mozilla/mercurial/. If you move them, you’ll need to update the PATH command accordingly.

$ git clone https://github.com/phacility/libphutil.git ~/mozilla/mercurial/libphutil
$ git clone https://github.com/phacility/arcanist.git ~/mozilla/mercurial/arcanist
$ echo -e '\n# Arcanist path for Phabricator\nPATH="$PATH:$HOME/mozilla/mercurial/arcanist/bin/"' >> ~/.bash_profile
$ source ~/.bash_profile

Check that the arc command is available:

$ arc --version
arcanist 875d018360374cb4b1287309782fcb9a75d4bcbf (9 Jul 2018)
libphutil 1613e68f474030e2c8de2797080a6872c140b1ef (20 Jul 2018)

You also need to create an account on Phabricator and log in.

At this point you still have to install Arcanist credentials, but you need a clone of mozilla-unified first.

Cloning and updating mozilla-unified

Since searchplugins are stored in mozilla-central, you will also need a clone of it on your computer. Using the mozilla-unified repository repository is a better solution, especially if you need to work on more than just mozilla-central.

$ cd ~/mozilla/mercurial/
$ hg clone https://hg.mozilla.org/mozilla-unified

To update the existing repository:

$ cd ~/mozilla/mercurial/mozilla-unified
$ hg pull -u
$ hg up central

The last command makes sure you’re working against central (to be more precise, it moves you to the central bookmark).

Now you can complete the setup for Arcanist. Follow the instructions on screen to complete, it will require you to connect to Phabricator and generate an API key to copy in the terminal:

$ cd ~/mozilla/mercurial/mozilla-unified
$ arc install-certificate

Mercurial configuration

Mercurial configuration is stored in the .hgrc file in the user’s home directory.

Useful extensions are Mercurial Queues Extension (queues), color (colorize output, for example diffs) and purge (to remove untracked files from the repository). If the .hgrc file doesn’t have an [extensions] section create one and add the following lines:

[extensions]
mq =
color =
purge =

Some aliases are also useful to work with bookmarks:

[alias]
shortlog = log --template "{node|short} | {date|isodatesec} | {author|user}: {desc|strip|firstline}\n"
wip = log --graph --rev=wip --template=wip

[templates]
wip = '{label("log.branch", branches)} {label("changeset.{phase}", rev)}{label("changeset.{phase}", ":")}{label("changeset.{phase}", short(node))} {label("grep.user", author|user)}{label("log.tag", if(tags," {tags}"))}{label("log.tag", if(fxheads," {fxheads}"))} {label("log.bookmark", if(bookmarks," {bookmarks}"))}\n{label(ifcontains(rev, revset("."), "desc.here"),desc|firstline)}'

Text editor

The suggestion is to use Atom with the optional Sort Lines package installed.

If you don’t like to use nano to edit commit messages, you can also use a graphical editor. A possible alternative on macOS is to use TextMate: after installing it, open Preferences and install the Shell support (Terminal tab), then add a editor preference to .hgrc.

[ui]
username = YOUR NAME <YOUR EMAIL>
ignore.other = ~/.hgignore
editor = mate -w

You can also use Atom, but it’s definitely slower.

[ui]
username = YOUR NAME <YOUR EMAIL>
ignore.other = ~/.hgignore
editor = atom --wait

In general, in order to be able to use it for commit messages, you’ll need a text editor available from the command line, and with a wait option.

Create a patch in Mercurial

There are currently two different methods available to create a patch for Mercurial repositories:

Phabricator is the preferred method for patches to main code repositories, like mozilla-central. On the other hand, Queues is the only tool available for patches to l10n repositories.

As a general rule, before creating a patch, make sure that your environment is correctly set up, and update your local clones.

Creating a patch using Phabricator

Creating a patch

Consider the following example: setting up productization for Urdu (ur) on Firefox desktop. After you’ve created or edited all the files you need, check the status of the repository.

$ hg status
M browser/locales/search/list.json
? browser/locales/searchplugins/amazon-in.xml
? browser/locales/searchplugins/wikipedia-ur.xml

These are all status codes relevant for working with patches:

  • M = modified. File was already tracked but has been modified.
  • A = added. File is new and was already added with hg add.
  • R = removed. File has been removed with hg remove.
  • ! = missing. File has been removed from the filesystem but it’s still tracked. Use hg remove to stop tracking it.
  • ? = not tracked. File is not tracked yet. You can start tracking it by using hg add.

Note that the file status will change once you commit, hg status only shows information about pending changes.

Now you need to add the new files. You can add them using the full path, or a parent folder, just make sure you’re not adding unnecessary files.

$ hg add browser/locales/searchplugins
$ hg status
M browser/locales/search/list.json
A browser/locales/searchplugins/amazon-in.xml
A browser/locales/searchplugins/wikipedia-ur.xml

Let’s create a bookmark for this pending work, for example bug1304757.

$ hg bookmark bug1304757

Commit the changes:

$ hg commit -m "Bug 1304757 - [ur] Search engine setup for Firefox for Urdu"

At this point you can check the status of the tree:

$ hg wip

And you should be able to identify your work and bookmark (press q to leave this view):

@   358728:c0b04112d4e6 flod tip  bug1304757
|  Bug 1304757 - [ur] Search engine setup for Firefox for Urdu, r?flod
| o   358726:f7834b7b4050 aosmond  inbound
|/:  Bug 1299498 - Keep a main thread only pointer to the underlying nsIURI for ImageURL. r=tnikkel
| : o   358715:6f79cece26e9 ffxbld  beta
| : |  No bug, Automated blocklist update from host bld-linux64-spot-245 - a=blocklist-update
| : ~
| : o   358714:f5f73390f439 ffxbld  release
| : |  No bug, Automated blocklist update from host bld-linux64-spot-246 - a=blocklist-update
| : ~
o :   358709:f8107cf96144 cbook  central
:/   merge mozilla-inbound to mozilla-central a=merge

Create a revision in Differential:

$ arc diff

An editor will open, asking for some information about the commit:

Bug 1304757 - [ur] Search engine setup for Firefox for Urdu

Summary:

Test Plan:

Reviewers: flod

Subscribers:

Bug #: 1304757

You need to provide:

  • Reviewers: use the Phabricator nickname (usually matches the nickname on Bugzilla). In this example: flod.
  • Bug #: provide the bug number. In this example: 1304757.

Once finished, save the editor and exit. At the end of the process, you should find a link to a Differential in Phrabricator:

Linting...
No lint engine configured for this project.
Running unit tests...
No unit test engine is configured for this project.
 SKIP STAGING  Phabricator does not support staging areas for this repository.
Updating commit message...
Created a new Differential revision:
        Revision URI: https://phabricator.services.mozilla.com/Dxxxx

Included changes:
  M       browser/locales/search/list.json
  A       browser/locales/searchplugins/amazon-in.xml
  A       browser/locales/searchplugins/wikipedia-ur.xml

Once published, the review request will be attached automatically to the bug, and the reviewer will be flagged. Note that you can also update information about the patch, like reviewer or bug, directly in Phrabricator after using arc diff.

Updating an existing patch

If you need to address review comments, you can restore your branch by switching to your bookmark, and start working on it again.

$ hg up bug1304757

You can check which bookmark is currently active with hg bookmarks:

$ hg bookmarks
   aurora                    359014:96503957841c
   beta                      359025:34c73c520f93
 * bug1304757                359034:bde380bc54ff
   central                   358999:a69583d2dbc6

After addressing the review comments and editing your local files, you have two choices to save your work:

  • Amend the last commit.
  • Create a new commit and squash history.

Amend the last commit

To amend the last commit, simply execute:

$ hg commit --amend

Then confirm (or edit) the commit message by saving with CTRL+O and exiting with CTRL+X (assuming the default editor is nano). Finally, update phabricator (you will need to provide a commit message):

$ arc diff

Create a new commit and squash history

If you prefer to have a separate commit, execute:

$ hg commit -m "Address review comments"

Then squash the commits together by editing history:

$ hg histedit

The following screen will look like this:

pick f6f70f6de69c 358597 Bug 123456 - [ur] Search engine setup for Firefox fo...
pick 8088fd8658fd 358598 Fix searchplugin name

# Edit history between f6f70f6de69c and 8088fd8658fd
#
# Commits are listed from least to most recent
#
# You can reorder changesets by reordering the lines
#
# Commands:
#
#  e, edit = use commit, but stop for amending
#  m, mess = edit commit message without changing commit content
#  p, pick = use commit
#  d, drop = remove commit from history
#  f, fold = use commit, but combine it with the one above
#  r, roll = like fold, but discard this commit's description
#

In this case you want to roll the second commit into the first one, so replace pick with roll (or r), save with CTRL+O and exit with CTRL+X (assuming the default editor is nano).

pick f6f70f6de69c 358597 Bug 123456 - [ur] Search engine setup for Firefox fo...
roll 8088fd8658fd 358598 Fix searchplugin name

...

Update Phabricator (you will need to provide a commit message):

$ arc diff

You can also use hg histedit to reword a commit message (set the commit line to edit). Just remember to complete the histedit after commit.

$ hg commit -m "Some changes"
$ hg histedit --continue

If necessary, you can rebase against another bookmark, like central or inbound

$ hg rebase -d central

More information about this workflow are available in the following pages:

  • https://mozilla-version-control-tools.readthedocs.io/en/latest/hgmozilla/firefoxworkflow.html
  • https://www.mercurial-scm.org/wiki/Bookmarks

Landing the patch

Once the patch has been reviewed, you have two options:

  • If you have L3 access to the repository, you can use Lando to land your commit directly. If your reviewer has it, you can ask them to land.
  • You can set the checkin-needed keyword in the bug, and sheriffs will land it from you.

Creating a patch using Queues

Creating a patch

Consider the following example: setting up productization for Urdu (ur) on Firefox desktop (l10n repository). The first step is to create a region.properties file. Move into the repository folder and check its status:

$ cd ~/mozilla/mercurial/l10n/ur/l10n-central

$ hg status
? browser/chrome/browser-region/region.properties

File is brand new and needs to be added:

$ hg add browser

$ hg status
A browser/chrome/browser-region/region.properties

You need to assign a name to this patch, it’s easy to use a reference to the bug number: for example, if the bug number is 123456, the file could be called bug123456.patch (note the added extension .patch).

$ hg qnew bug123456.patch

At this point you will be asked to provide a commit message for your patch (in nano if you followed the instructions to set up the environment): write your commit message, then press CTRL+O to save the file, enter to confirm the proposed filename, and finally CTRL+X to exit the editor.

The commit message should be the same as the bug, for example Bug 123456 - Set up searchplugins for "ur" and Firefox desktop.

You are ready to pop the patch out of the queue. Since it’s likely that there are no other patches, you can pop them all with -a.

$ hg qpop -a
popping bug123456.patch
patch queue now empty

The patch is stored inside the .hg/patches folder in the root of the repository (in the suggested setup, the full path would be ~/mozilla/mercurial/l10n-central/.hg/patches). You can copy the file through the command line or the file explorer. For example, on macOS you can open the folder in Finder by typing:

$ open ~/mozilla/mercurial/l10n/ur/l10n-central/.hg/patches

Or you can copy the file on the Desktop with

$ cp ~/mozilla/mercurial/l10n/ur/l10n-central/.hg/patches/bug123456.patch ~/Desktop

Now you need to attach the file to Bugzilla and set an appropriate reviewer for it.

Updating an existing patch

Let’s assume that the review found some issues with the patch and you need to update it. The fastest way is to import the .patch file without committing, update the files as needed, and create a new patch using the same process explained above.

Assuming the file is called bug123456.patch and it’s in your desktop, you can move in the repository folder and import the file like this:

$ cd ~/mozilla/mercurial/l10n/ur/l10n-central

$ hg import --no-commit ~/Desktop/bug123456.patch

Don’t forget the --no-commit part. If you do, the patch will be added to your repository and you’ll need to clone the original repository again.

Note: You can drag and drop the patch file on the terminal on macOS to get its full path instead of typing it. In other words, type hg import --no-commit (leave an empty space at the end), then drag the icon of the patch on the Terminal’s window: its full path will appear automatically.

At this point you’re ready to modify the files, and create a new patch. The only difference is that you will need to use a different filename, for example bug123456v1.patch.

Landing the patch

Your patch got a r+, so you need to update the commit message to reference the review, import the patch and push it to the remote server.

Note: If the patch is for a repository where you don’t have write access, you don’t need to follow these instructions, only to set the checkin-needed flag in Bugzilla.

Open the .patch file in your editor, find the line with the commit message, and add r=NICKNAME to the commit message. For example, the last line in

# HG changeset patch
# User SOMENAME <SOME EMAIL>
# Parent  b45d23bc53df9227aa262acb2a5c6b0ab903b76e
Bug 123456 - Set up searchplugins for "ur" and Firefox for Android

Should become like this, assuming flod is the reviewer.

Bug 123456 - Set up searchplugins for "ur" and Firefox for Android, r=flod

Then you need to import the patch, this time without the no-commit parameter.

$ cd ~/mozilla/mercurial/l10n/ur/l10n-central

$ hg import ~/Desktop/bug123456.patch

The patch has been imported and committed. If you get an error while applying the patch, check if the editor you’re using hasn’t modified other lines of the patch, for example removing trailing whitespaces. In that case, using nano to edit the patch is probably your faster option.

Now you’re ready to push to the remote repository

$ hg push

The reply from the server will contain the URL to your changeset: copy and paste that URL in the bug. If the bug only contains a patch to region.properties, you can close the bug after landing; if it also contains a patch stored in MozReview, the bug will be automatically closed when the patch is merged to mozilla-central.

Useful Mercurial commands

Display log

To display the log you can use hg log -l NUMBER, where NUMBER is the number of commits. Note that Mercurial uses l instead of Git’s n. Use the space bar to move to the next page if the results don’t fit in the screen.

You can also browse the history by running hg serve within the repository folder, then opening http://localhost:8000

Display content of the last commit

To display the content of the last commit you can use:

$ hg log --patch --rev tip

Press the space bar to move to the next page, q to quit.

Revert staged changes

Let’s assume that you have staged (uncommitted) changes in your repositories but you want to go back to a clean state:

  • If you only want to reset one file, you can use hg revert FILENAME. Note that this will leave a FILENAME.orig in the repository, in case you decide to change your mind. To avoid that, use the -C option: hg revert -C FILENAME. You can use this command also to restore a file marked as ! (missing in the filesystem, but still tracked).
  • hg up -C will reset all changed files to the last commit. Note that it won’t remove untracked files.
  • To remove all untracked files, you can use the purge extension and run hg purge. It won’t remove staged changes, like modified files still uncommitted.

Revert changes already committed

If you want to revert changes already committed:

  • To backout a specific changeset use hg backout -r CHANGESET. This will prompt you directly with a request for the commit message to use in the backout.
  • To revert a file to a specific changeset, use hg revert -r CHANGESET FILENAME. This will revert the file without committing it.

Miscellaneous documentation

Creating a new repository for projects

Creating a new repository in the mozilla-l10n organization provides the advantage of letting l10n-drivers manage this repository directly, reducing delays when dealing with permissions. It also allows localizers to work directly on GitHub with pull requests.

Note that you need to be a manager of the organization in order to create a new repository.

Create the new repository

A new repository can be created in this page, or using the New button in the organization’s landing page.

Name: always include the -l10n suffix for localization repositories, to differentiate them from other repositories used for tools.

For example, if the project is Focus for Android, a good repository name is focus-android-l10n.

Description: add a short description, e.g. Strings for the Focus (Android) project.

Set the project as Public and don’t initialize it with a README.

New repository

Add collaborators

Go into the project settings:

  • Add the relevant l10n-drivers as Admin (see GitHub documentation). You can either pick individuals or one of the pre-existing groups.
  • Add the Tool-bots group with Write permissions to give Pontoon write access. If localizers need direct access, you can use the Localizers group.
  • Add relevant developers as contributors if they need to make commits to the repository (that’s usually the case, in order to update strings).

Add a README.md to the project

Add a README with some useful information about the project. For example, for Focus for Android:

# Focus by Firefox localization
Localization for the Focus by Firefox project for Android.

The application code with build instructions can be found
at <https://github.com/mozilla-mobile/focus-android>.

# License
Translations in this repository are available under the
terms of the [Mozilla Public License v2.0](https://www.mozilla.org/MPL/2.0/).

Add a CODEOWNERS file

It’s possible to add a CODEOWNERS file to automatically ping the owner of the project in case of pull requests. File can be placed in the root of the repository or specific subfolders (see GitHub documentation), it’s called CODEOWNERS and uses the following format:

path/to/files/to/monitor @nickname_of_owner

For example, this is the content of the CODEOWNERS file for Focus for Android:

locales/templates/*.pot @delphine

Pull requests to update strings always modify locales/templates/app.pot, while delphine is the nickname of the PM in charge of this product. Any pull request trying to modify files matching that path will automatically send a review request to the code owner.

Add topics to the repository (optional)

In the main repository page you can add topics to make the repository more discoverable by potential contributors. For example, all localization projects have the following topics: mozilla-l10n, localization, translation.

Working with a Localization Agency

This document is a guideline for project manager who interacts with a localization agency that already successfully went through our vetting process. Our vetting process helps us ensure the vendors we work with are able to deliver translations in a timely manner, with the required level of quality and following our localization processes. We are also assessing their flexibility to work efficiently with our communities and our tools when it’s required.

Initial set up before sending localization requests

Ask for a rate sheet

  • Make sure you have received a rate sheet customized for Mozilla needs. This should have been sent as part of the vetting process, and it can be updated annually. An example of the official rate sheet that includes the following but not limited to:
    • Word rate for each of the interested locales as in new words, 100% match, fuzzy match for translation, review, proofreading.
    • Hourly rate: engineering, QA and testing, PM rate.
    • Minimum charge for a project and the thresholds by number of words per locale.
    • Rush rate, and its threshold.

Do the initial paperwork

A series of activities need to happen before an l10n project can start. The first step is doing the paperwork to be able to receive quotes for projects and pay bills for requests.

Unless there are changes in the signed document, this step is done once, for the whole organization, and only at the beginning of relationship engagement.

  • A master service agreement (or MSA) has to be signed between Mozilla and the vendor. The person signing on Mozilla side could be the PM or PM’s manager. This document shows the conditions that the contract is operated in between the service provider and Mozilla. Without this agreement, a service can’t start. Here is an example of MSA. Note that two separate MSA must be signed, one for Mozilla Corporation and another one for Mozilla Foundation.
  • An Account Payable (or AP) form has to be filled. It contains banking information, billing cycle (monthly, quarterly, or “as soon as”) and payment due terms (within 30 or 45 days), billing email address. Here is an example of AP form.

PO, or Purchase Order, may or may not be necessary in order to get vendor service. Some teams have ongoing need for l10n service and have a budget set aside annually. This is a good reason to have a PO established. For most projects that are one time need, or sporadic, it’s best to go without a PO, and bill to the serviced department as needed.

Set up accounts

Depending on the needs and where the source file can be accessed, it’s good to have an account set up for the vendor’s project manager in the following places:

  • Pontoon: set up a “translator” account when there is no community; or a basic “contributor” account when a community exists so that the vendor provides suggestions and the community can review them.
  • Bugzilla: so that the vendor’s project manager can interact in bugs. Bugzilla will allow us to have a central place to post project details and updates. Communication is generally handled via email with the vendor, but it’s useful to have a bug number to reference to, and the vendor can use the bug to quickly access all the details.
  • Google Drive: create a shared folder for the vendor to view, review, and translate directly spreadsheets or Google Docs.
  • GitHub: give commit permission if they need to commit directly in a repository (e.g. Legal docs).

Note: additional account setup may be needed if the project does not support our localization process (e.g. WordPress).

Once accounts are set up, allow the agency to explore the tools, flows and the product features to familiarize itself before actual work starts. Make sure to provide links to documentation as needed on how to use Pontoon and explain how to perform queries on Transvision. Setting up a meeting to share your screen might be a good idea, and use this opportunity to answer their questions about the project or the tools.

Localizing a project

Planning the request

Once outsourcing is a necessity for a project, before reaching out to the l10n agency to make an official request, make sure to check the following:

  • Required locales.
  • Scope of work: is the request asking for anything other than translation, review and testing?
  • Milestones and Deadlines: negotiate it so the agency has sufficient time to finish each of the required tasks, and the community has enough time to review and sign off.
  • Check with communities if they want to fully handle the request, handle only some parts (e.g. initial translation or QA), or can’t work on it at all and let the agency do the work.

Quotation

Now that you have all the initial info you need, you are good to go ahead and reach out to the vendor and provide what they need to generate a quote. Get a quote from the agency by communicating volume, locales, deadline, level of service needed, and type of content.

Setting everything up for the request

Now that you got a quote, you need to get it approved, send content to the vendor, and check permission.

  • Provide a quote/estimate to the project requestor for approval.
  • For all the target locales, make sure both agency and the community have the proper access to the l10n tool or platform where the localizable content is staged and roles properly assigned per agreement.
  • Information to share with both the vendor and the community:
    • Scope: volume, type of content being localized, list of locales and type of service.
    • Plan: schedule with milestones.
    • Expectations: how you want the translations to be delivered (as a single batch or as each locale is ready), the file format you want the translations to be delivered into, and any additional service you would need, like following a specific test plan.
  • Communicate the plan and the finalized schedule with the project stakeholders.
  • File a bug to track project progress. It can be a good idea to remind project specifics (repositories, deadline(s), locales…).

Executing the request

The initial quote has been approved, roles and permission are set accordingly to the request. You can now execute it, receive translations and deliver them to the project stakeholders.

  • Share the content with the agency:
    • Strings (whether it’s text files, a link to Pontoon, a link to a repository, a spreadsheet, a Google Doc…).
    • Locale specific style guides and product specific term list.
    • Terminology: Ask them to always refer to Transvision to check terminology.
  • Confirm with the vendor the following: word count, schedule and cost of the service.
  • Run testing/QA once you’ve received the translations, either by the community or the vendor, depending on the project agreement.
  • Communicate with communities for a chance to review and sign off on the project before releasing to the internal customer.

Post mortem

After the project is delivered, you need to handle payment with the vendor and feedback with the community. At the end of a calendar year, you would review the vendor working model and quality of paid service. You then provide feedback and evaluate if the service should be continued.

Steps to go through with the agency

  • Have the agency send an updated quote, in case there is a change of scope in the project.
  • PM reviews the quote and checks for discrepancies and then approves the quote.
  • The agency’s account payable contact sends invoice to mozilla@bill.com and accounting@mozilla.com.
  • In a few days, PM will be notified and asked to approve the invoice in bill.com system.
  • PM reviews the bill one more time, updates the Cost Center to the one corresponding the internal customer’s.

Steps to go through with the community

  • PM should check with community periodically to gather input on translation quality if needed but it’s not necessary to do it every time. A necessary case could be if the community wants to replace the translator for their language because there are quality concerns.
  • Gather feedback in a spreadsheet, with summary in category of the type of issues reported, and detailed examples to support the summary.
  • Mozilla localizers give an overall quality rating and suggest to keep using the same translator(s) or ask for a replacement. The PM then shares the feedback with the agency for rebuttal and further feedback if needed.

Terminology

Account Manager
Relationship, escalation of issues; handles complaints about quality or deadlines.
Project Manager
Handles day-to-day operations. Coordinates resources on the agency side; provides estimate of a project’s deadline and cost.
Account Payable Manager
Sends the bill to Mozilla Account Payable.

Documentation style guide

General rules

These are some of the general rules to follow when writing and reviewing documentation for this repository:

  • Address the reader as you, avoid using we.
  • Avoid using generic terms.
  • Avoid unnecessary empty lines in the document.

Typography

  • Lists: each list item should start with an uppercase letter, and end with a period (only exception when the item ends with a URL). Use the * markdown notation for each item.
  • Use lowercase after colons, only one space after a period.
  • Use proper quotes, like “example”, instead of straight double quotes.
  • Use typographical apostrophes instead of straight single quotes ' (code fragments are the only exception).
  • Use backticks `, bold, or italic to highlight text in a sentence, not quotes.
  • Use * instead of _ for bold and italic.
  • Try to use links instead of putting URLs directly in the text. For example, visit [this page](http://example.com) should be preferred to visit http://example.com.
  • Leave an empty line before and after code fragments, specify the language where possible. For example:
This is some text.

```PHP
$test = 'test';
```

This is some other text.

Titles

  • Use the hash syntax, leave one space after the hash, e.g. # This is a title.
  • Use sentence case, avoid title case.
  • Documents should always start with a 1st level title. There should be only one 1st level title across the document.
  • Leave an empty line before and after each title. The only exception is the 1st level title at the beginning of the page.
  • Make sure to follow a logic when using titles, e.g. a 3rd level title should be in a section starting with a 2nd level title of its own.

This is an example of a good structure:

# This is the main title for this document

## This is a section

This is some text.

### This is a subsection

This is some text.

## This is another section

This is some more text.

Bullet and numbered items

The first level has no indentation, and it’s completely aligned to the left. Sub levels should be indented using 4 spaces. Use * instead of - to create items. Example:

* The first level bullet point
    * A second level bullet point
        * A third level bullet point

There are three kind of links when cross referencing a document: within a document, within a project group, and outside a project group. The [displayed text] should be to the point and within a pair of square brackets. The displayed text must be followed by (the link) enclosed in a pair of parenthesis. Follow these formats for each case:

  • Reference within the same document: link directly to the anchor, e.g. [General rules](#general-rules). Note that GitHub automatically creates anchors for titles: if the title is Title Example, the anchor will be lowercase, with spaces replaced by dashes, i.e. #title-example.
  • Reference within a project group: use relative links, instead of absolute links (starting with /) or full GitHub URLs. For example, to link to a document in the parent folder, use [other document](../other.md).
  • Reference outside the current repository: use the full GitHub URL, e.g. [OpenDesign GitHub repository](https://github.com/mozilla/OpenDesign/tree/master/2017).

Images

When adding images to a repository, make sure that the size is not too big for the content displayed on GitHub. In case of PNG files, make also sure to optimize files through online services like TinyPNG.

  • Create a folder that maps to the main folder in which your documented is stored.
  • Naming convention: if only a couple of images are needed, make the file name easily identifiable, e.g.: product_feature_type.png.
  • File name must not contain spaces and uppercase, and must use underscore to separate words as needed.
  • Image size: keep it under 800px. If necessary, create two versions: a small one and a bigger one to open when clicked.
  • Image format: ![Encoding bug](../assets/images/l10n_testing/encoding_bug.png).
  • When images contain personal information, such as email addresses, try to blur it out.

Tools

Atom is the best tool for editing Markdown files:

  • You can preview the content with CTRL+SHIFT+M. If you forget the shortcut, you can always use CMD+SHIFT+P to display the list of available commands, and search for Markdown Preview: Toggle.
  • You can install a package called smart-quotes-plus, which lets you swap straight quotes with curly ones. Once the package is installed, press CTRL+ALT+' to swap quotes on the entire document, or the text currently selected. Again, you can use CMD+SHIFT+P and search for Smart Quote Plus: Smartreplace. Only make sure to not swap " or ' in code fragments where these characters are wanted.

To install packages in Atom, open the Preferences, select the Install panel on the left and search for the package you’re interested in.

markdownlint, a Markdown linter, is run on automation for each pull request. If you want to use this tool on your system, make sure to install Node.js, then run the following commands from the root of your repository (only once):

$ git clone https://github.com/flodolo/l10ndocs-linter
$ npm --prefix ./l10ndocs-linter install ./l10ndocs-linter

At this point you can launch the linter with this command:

$ node l10ndocs-linter/linter/markdownlint.js
Using config file: /your_path/documentation/l10ndocs-linter/linter/markdownlint.json
Searching path: /your_path/documentation

There are no linter errors.

Inquiries about joining Mozilla L10n

Here you’ll find a stockpile of templated responses to inquiries we frequently receive about Mozilla L10n. They’ve been centralized here so that you can simply copy and paste them into emails. While there is value to having these stock responses for common inquiries, we strongly feel that there is equal value to making them as personalized as possible. Take time to adjust the template in your email to include personalized information.

General inquiry

Hi [inquiree],

Thank you for your email and welcome to the Mozilla Community! We’re excited that you’re interested in joining our localization (L10n) effort.

Joining our L10n effort is easy. Within five easy steps you can start contributing to the project! We have a wiki page specially designed to help you get started. Please visit https://wiki.mozilla.org/L10n:Contribute and follow the five steps to get involved.

Could you also please provide me with some additional information about yourself, such as languages you speak, country you live in, and technical background?

You can also visit the following wiki pages to learn the details of how we localize:

[name]

Follow up to general inquiry

We’re very excited to have you join the Mozilla localization (l10n) effort! Your skills and dedication will be very valuable to your l10n team.

Next step, follow the steps outlined on https://wiki.mozilla.org/L10n:Contribute. When you contact your l10n team, please CC me on that email so that I can help to make sure you receive a prompt response.

If you have any questions or difficulties, please let me know.

Welcome!

Starting a new localization

Thank you for your email and welcome to the Mozilla Community! We’re excited that you’re interested in joining our localization effort.

Since you have stated that you would like to start a new localization effort, will be your mentor and point of contact.

Here’s how you can get started:

  • Check our list of existing localization communities to see if an effort for your language already exists. If an effort exists, contact the community to join the team and help drive the effort. If it doesn’t exist, introduce your new l10n community on the Mozilla localization mailing list.
  • Introduce yourself to the L10n community on the Mozilla localization mailing list by subscribing and posting an introduction. In your introduction, please add some brief information about yourself (e.g., professional background, interests, etc.) and what you hope to work on (e.g., "I saw that there was a xx-XX community and I’d like to help them out.").
  • Visit [L10n process doc needed] to become familiar with how we localize.

For general information on the Mozilla localization program, visit our [GitBook link]. You’re also welcome to read through and post to the localization discussion newsgroup. Hope to see more from you soon!

Localizing Thunderbird

We’re glad to see you’re interested in localizing Thunderbird. Please get in touch with the Thunderbird community to learn how to contribute to localization.

Having problems with Pontoon

Sorry to hear that you’re having problems with Pontoon. Please do the following to allow us to troubleshoot your problem(s):

  • Search Bugzilla to see if a bug has already been filed for your problem(s).
  • Check the l10n mailing list to see if anyone else has had the same problem.
  • If you can’t find a discussion thread about your problem, begin a discussion topic in those newsgroups asking for help. Include as much detail as possible.
  • If no one in the discussion group can offer a solution and there are no bugs currently filed, file a new bug providing as many details about the problem as possible.

If the first three steps don’t solve your problem and you have to file a bug, rest assured that the l10n-drivers will respond promptly.

Having problems with Mercurial (hg)

Sorry to hear that you’re having problems with hg. Please do the following to allow us to troubleshoot your problem(s):

  • Search Bugzilla to see if a bug has already been filed for your problem(s).
  • Check the l10n mailing list to see if anyone else has had the same problem.
  • If you can’t find a discussion thread about your problem, begin a discussion topic in those newsgroups asking for help. Include as much detail as possible.
  • If no one in the discussion group can offer a solution and there are no bugs currently filed, file a new bug providing as many details about the problem as possible.

If the first three steps don’t solve your problem and you have to file a bug, rest assured that the l10n-drivers will respond promptly.

Update your team wiki page

Subject: [locale code]Please update [locale name] wiki page

I’m writing you to verify that your L10n team’s information on your wiki page (https://wiki.mozilla.org/L10n:Teams:[your-locale-here]) is up-to-date and accurate. Please take a look at your page and update it as needed.

Please follow the format outlined in this wiki template.

If you have any questions, please feel free to contact me.

Thank you for your help!

Translation/l10n vendor sales pitches

It is a pleasure to meet you.

Mozilla is a non-profit, open source project. As such, all of our work, from development to marketing to localization, is performed by a dedicated, global community of volunteers. Our community is so thorough that it is very rare that we use vendors for translation, but when we do, we have a set of qualified vendors we rely on.

Of course, if you are interested in discussing a form of collaboration that fits with our volunteer, open source framework, I would be happy to arrange a meeting.

Thank you for your interest.

Responses to add

  • Cold Call Inquiry: Would you to contribute to XX localization?
  • Reactivation: Are you still interested in contributing to L10n? Here’s where we need your help.
  • Assigning first tasks based on user profiles/interests
  • Phasing out a locale